crazy graphics #319
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MagicBeanDev/Hookshot#319
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Builder version
Foliage and lighting, update offer, Linux AppImage, rumble
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
windows 11, 841GB free space on drive
Before you send it
can you send a screenshot pls
I have problems like that as well. To add something newer to the issue, After getting out of Kokiri Forest I can move, hear the game running but screen is stuck at the loading
I get the same and link turns white sometimes. It's worse than when I first started. Screen constantly flickering when panning the camera.
4070 TI Super and a 7800x3d, on hyprland
left unlisted yt video https://youtu.be/kG3quSxTy9I perhaps a bit easier to see
Windows 11
Legion 7 w/ RTX 4080 12gb VRAM
96GB 5600mhz DDR5 RAM
13th Gen Intel(R) Core(TM) i9-13900HX
Here's a video, think its the same issue as the others.
Note: Before this patch game was perma-locked at 60fps native with 120fps at x2 frame gen (gotten through first 2 dungeons np), but:
In latest patch both of the above issues appear fixed, but now a new flickering light issue (which was not there before). Also appears to have lower frames but not sure if it's related to whatever issue is causing the flickering or due to rendering items not rendered before.
https://youtu.be/6jJOrX_jA2k this part of the ranch seems to be a safezone for the crazy ground issue, also attaching build to go along with others in the thread
Ryzen 7 5800x3D
RX 9070xt
32GB ram
i have same issue amd 6600 , ryzen 5600g 32 ram, image flickers from light to dark like crazy and camara shakes also.
yea same thing,ryzen 7 5700g,3060ti,32gb
I have the same issue of TigerTheDark on RX6600 and R5 5600g and 16 ram
after a game crash and restart the ground texture stopped going crazy but still flickering
Light flickers when the camera moves or is stationary anywhere. And it also starts to glitch, with black textures appearing for a second.
https://github.com/user-attachments/assets/cf0e7f6a-5f9a-4c90-898d-6a02bea19f8e
https://github.com/user-attachments/assets/da0277bb-fc5f-4bfa-9a16-977dacf4a3c6
hookshot_log.txt
Same issue with you
Thanks everyone for the videos. The light/dark flicker is the exposure flash tracked in #145; EvilBoyce's fix for it is in the next release, coming soon. The attached RX 9070 XT log has no device lost; its long hitches (submits of several seconds, one of 44 s) are the game compiling shaders for the first time. I'm leaving this open for the moving ground lines and the Skull Kid "vertex explosion": please check those again on the next release.
https://www.youtube.com/watch?v=R8FzIAqBTlc also having this issue but way worse lol
yours looks like an early AI halucination of the game lol
right? it's so bad it's entirely unplayable
Tracked in #1005, follow there. That issue collects every report of flicker and flashing, and this one is linked from it with its GPU, version and log details. Several flicker causes were fixed in v2.0.0 and v2.0.2, so a retest on v2.0.6 is especially useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.