crazy graphics #319

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opened 2026-11-07 20:28:53 +00:00 by thebookofnort · 22 comments
thebookofnort commented 2026-11-07 20:28:53 +00:00 (Migrated from github.com)

Builder version

Foliage and lighting, update offer, Linux AppImage, rumble

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

during gameplay the ground textures or lighting is going crazy

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

windows 11, 841GB free space on drive

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version Foliage and lighting, update offer, Linux AppImage, rumble ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text during gameplay the ground textures or lighting is going crazy ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive windows 11, 841GB free space on drive ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
NotRexed commented 2026-11-07 20:29:58 +00:00 (Migrated from github.com)

can you send a screenshot pls

can you send a screenshot pls
thebookofnort commented 2026-11-07 20:33:13 +00:00 (Migrated from github.com)

Image hard to convey with a still image but the lines are moving around and screen flickers

<img width="2560" height="1440" alt="Image" src="https://github.com/user-attachments/assets/1803dd38-c8fa-4fb6-9e64-054ad3dc1906" /> hard to convey with a still image but the lines are moving around and screen flickers
CatCarDev commented 2026-11-07 20:35:26 +00:00 (Migrated from github.com)
Image I uhh have that and this aswell... Either way it seems to be wrongfully binding something between foliage, sky, groud.. also causing the lighting to "spaz" out
<img width="3832" height="2155" alt="Image" src="https://github.com/user-attachments/assets/ced6fff0-a032-4b79-b564-42a683402461" /> I uhh have that and this aswell... Either way it seems to be wrongfully binding something between foliage, sky, groud.. also causing the lighting to "spaz" out
thebookofnort commented 2026-11-07 20:38:33 +00:00 (Migrated from github.com)
Image Gif seems to upload fine, was having issue uploading video
<img width="800" height="450" alt="Image" src="https://github.com/user-attachments/assets/f0a6523d-9f29-4f37-9948-50761470369e" /> Gif seems to upload fine, was having issue uploading video
Lokospla commented 2026-11-07 20:39:23 +00:00 (Migrated from github.com)

I have problems like that as well. To add something newer to the issue, After getting out of Kokiri Forest I can move, hear the game running but screen is stuck at the loading

Image
I have problems like that as well. To add something newer to the issue, After getting out of Kokiri Forest I can move, hear the game running but screen is stuck at the loading <img width="1920" height="1032" alt="Image" src="https://github.com/user-attachments/assets/c8dde441-84fe-432b-8934-a04d6e48a51a" />
kroongh commented 2026-11-07 20:39:38 +00:00 (Migrated from github.com)
Image Flickers from this to normal I7 13700H & mobile RTX 4060
<img width="1270" height="712" alt="Image" src="https://github.com/user-attachments/assets/65b71ebb-2dcb-4fe3-a5c4-c39c016b8bb6" /> Flickers from this to normal I7 13700H & mobile RTX 4060
GsxRoarK4 commented 2026-11-07 20:41:17 +00:00 (Migrated from github.com)

I get the same and link turns white sometimes. It's worse than when I first started. Screen constantly flickering when panning the camera.

I get the same and link turns white sometimes. It's worse than when I first started. Screen constantly flickering when panning the camera.
CatCarDev commented 2026-11-07 20:43:00 +00:00 (Migrated from github.com)

4070 TI Super and a 7800x3d, on hyprland
left unlisted yt video https://youtu.be/kG3quSxTy9I perhaps a bit easier to see

4070 TI Super and a 7800x3d, on hyprland left unlisted yt video https://youtu.be/kG3quSxTy9I perhaps a bit easier to see
thomasarce commented 2026-11-07 20:54:40 +00:00 (Migrated from github.com)

Windows 11
Legion 7 w/ RTX 4080 12gb VRAM
96GB 5600mhz DDR5 RAM
13th Gen Intel(R) Core(TM) i9-13900HX

Here's a video, think its the same issue as the others.

Note: Before this patch game was perma-locked at 60fps native with 120fps at x2 frame gen (gotten through first 2 dungeons np), but:

  • Cuccos in that room where dark (and other models had dark/shadowing lighting)
  • Grass & other foliage didn't render

In latest patch both of the above issues appear fixed, but now a new flickering light issue (which was not there before). Also appears to have lower frames but not sure if it's related to whatever issue is causing the flickering or due to rendering items not rendered before.

Windows 11 Legion 7 w/ RTX 4080 12gb VRAM 96GB 5600mhz DDR5 RAM 13th Gen Intel(R) Core(TM) i9-13900HX [Here's a video, think its the same issue as the others. ](https://streamable.com/7ju0qv) Note: Before this patch game was perma-locked at 60fps native with 120fps at x2 frame gen (gotten through first 2 dungeons np), but: - Cuccos in that room where dark (and other models had dark/shadowing lighting) - Grass & other foliage didn't render In latest patch both of the above issues appear fixed, but now a new flickering light issue (which was not there before). Also appears to have lower frames but not sure if it's related to whatever issue is causing the flickering or due to rendering items not rendered before.
thebookofnort commented 2026-11-07 20:57:16 +00:00 (Migrated from github.com)

https://youtu.be/6jJOrX_jA2k this part of the ranch seems to be a safezone for the crazy ground issue, also attaching build to go along with others in the thread
Ryzen 7 5800x3D
RX 9070xt
32GB ram

https://youtu.be/6jJOrX_jA2k this part of the ranch seems to be a safezone for the crazy ground issue, also attaching build to go along with others in the thread Ryzen 7 5800x3D RX 9070xt 32GB ram
TigerTheDark commented 2026-11-07 20:58:20 +00:00 (Migrated from github.com)

i have same issue amd 6600 , ryzen 5600g 32 ram, image flickers from light to dark like crazy and camara shakes also.

i have same issue amd 6600 , ryzen 5600g 32 ram, image flickers from light to dark like crazy and camara shakes also.
Faithxull commented 2026-11-07 21:01:57 +00:00 (Migrated from github.com)

yea same thing,ryzen 7 5700g,3060ti,32gb

yea same thing,ryzen 7 5700g,3060ti,32gb
Jselth commented 2026-11-07 21:10:11 +00:00 (Migrated from github.com)

I have the same issue of TigerTheDark on RX6600 and R5 5600g and 16 ram

I have the same issue of TigerTheDark on RX6600 and R5 5600g and 16 ram
thebookofnort commented 2026-11-07 21:11:53 +00:00 (Migrated from github.com)

after a game crash and restart the ground texture stopped going crazy but still flickering

after a game crash and restart the ground texture stopped going crazy but still flickering
hellknight0000 commented 2026-11-07 21:42:23 +00:00 (Migrated from github.com)

Light flickers when the camera moves or is stationary anywhere. And it also starts to glitch, with black textures appearing for a second.

https://github.com/user-attachments/assets/cf0e7f6a-5f9a-4c90-898d-6a02bea19f8e

https://github.com/user-attachments/assets/da0277bb-fc5f-4bfa-9a16-977dacf4a3c6

hookshot_log.txt

Light flickers when the camera moves or is stationary anywhere. And it also starts to glitch, with black textures appearing for a second. https://github.com/user-attachments/assets/cf0e7f6a-5f9a-4c90-898d-6a02bea19f8e https://github.com/user-attachments/assets/da0277bb-fc5f-4bfa-9a16-977dacf4a3c6 [hookshot_log.txt](https://github.com/user-attachments/files/34529243/hookshot_log.txt)
hellknight0000 commented 2026-11-07 21:55:04 +00:00 (Migrated from github.com)

i have same issue amd 6600 , ryzen 5600g 32 ram, image flickers from light to dark like crazy and camara shakes also.

Same issue with you

> i have same issue amd 6600 , ryzen 5600g 32 ram, image flickers from light to dark like crazy and camara shakes also. Same issue with you
CatCarDev commented 2026-11-07 22:02:14 +00:00 (Migrated from github.com)
Image Skull kid is also a big vertex explosion covering part of the screen even from the starting entrance
<img width="3834" height="2151" alt="Image" src="https://github.com/user-attachments/assets/6ed8d770-1c4d-496d-aa0a-5fca28219005" /> Skull kid is also a big vertex explosion covering part of the screen even from the starting entrance
NotRexed commented 2026-11-07 22:19:49 +00:00 (Migrated from github.com)

Thanks everyone for the videos. The light/dark flicker is the exposure flash tracked in #145; EvilBoyce's fix for it is in the next release, coming soon. The attached RX 9070 XT log has no device lost; its long hitches (submits of several seconds, one of 44 s) are the game compiling shaders for the first time. I'm leaving this open for the moving ground lines and the Skull Kid "vertex explosion": please check those again on the next release.

Thanks everyone for the videos. The light/dark flicker is the exposure flash tracked in #145; EvilBoyce's fix for it is in the next release, coming soon. The attached RX 9070 XT log has no device lost; its long hitches (submits of several seconds, one of 44 s) are the game compiling shaders for the first time. I'm leaving this open for the moving ground lines and the Skull Kid "vertex explosion": please check those again on the next release.
StonedTurtles commented 2026-11-07 22:21:14 +00:00 (Migrated from github.com)

Thanks everyone for the videos. The light/dark flicker is the exposure flash tracked in #145; EvilBoyce's fix for it is in the next release, coming soon. The attached RX 9070 XT log has no device lost; its long hitches (submits of several seconds, one of 44 s) are the game compiling shaders for the first time. I'm leaving this open for the moving ground lines and the Skull Kid "vertex explosion": please check those again on the next release.

https://www.youtube.com/watch?v=R8FzIAqBTlc also having this issue but way worse lol

> Thanks everyone for the videos. The light/dark flicker is the exposure flash tracked in [#145](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/145); EvilBoyce's fix for it is in the next release, coming soon. The attached RX 9070 XT log has no device lost; its long hitches (submits of several seconds, one of 44 s) are the game compiling shaders for the first time. I'm leaving this open for the moving ground lines and the Skull Kid "vertex explosion": please check those again on the next release. https://www.youtube.com/watch?v=R8FzIAqBTlc also having this issue but way worse lol
thebookofnort commented 2026-11-07 22:25:22 +00:00 (Migrated from github.com)

Thanks everyone for the videos. The light/dark flicker is the exposure flash tracked in #145; EvilBoyce's fix for it is in the next release, coming soon. The attached RX 9070 XT log has no device lost; its long hitches (submits of several seconds, one of 44 s) are the game compiling shaders for the first time. I'm leaving this open for the moving ground lines and the Skull Kid "vertex explosion": please check those again on the next release.

https://www.youtube.com/watch?v=R8FzIAqBTlc also having this issue but way worse lol

yours looks like an early AI halucination of the game lol

> > Thanks everyone for the videos. The light/dark flicker is the exposure flash tracked in [#145](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/145); EvilBoyce's fix for it is in the next release, coming soon. The attached RX 9070 XT log has no device lost; its long hitches (submits of several seconds, one of 44 s) are the game compiling shaders for the first time. I'm leaving this open for the moving ground lines and the Skull Kid "vertex explosion": please check those again on the next release. > > https://www.youtube.com/watch?v=R8FzIAqBTlc also having this issue but way worse lol yours looks like an early AI halucination of the game lol
StonedTurtles commented 2026-11-07 22:33:46 +00:00 (Migrated from github.com)

Thanks everyone for the videos. The light/dark flicker is the exposure flash tracked in #145; EvilBoyce's fix for it is in the next release, coming soon. The attached RX 9070 XT log has no device lost; its long hitches (submits of several seconds, one of 44 s) are the game compiling shaders for the first time. I'm leaving this open for the moving ground lines and the Skull Kid "vertex explosion": please check those again on the next release.

https://www.youtube.com/watch?v=R8FzIAqBTlc also having this issue but way worse lol

yours looks like an early AI halucination of the game lol

right? it's so bad it's entirely unplayable

> > > Thanks everyone for the videos. The light/dark flicker is the exposure flash tracked in [#145](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/145); EvilBoyce's fix for it is in the next release, coming soon. The attached RX 9070 XT log has no device lost; its long hitches (submits of several seconds, one of 44 s) are the game compiling shaders for the first time. I'm leaving this open for the moving ground lines and the Skull Kid "vertex explosion": please check those again on the next release. > > > > > > https://www.youtube.com/watch?v=R8FzIAqBTlc also having this issue but way worse lol > > yours looks like an early AI halucination of the game lol right? it's so bad it's entirely unplayable
NotRexed commented 2026-11-09 05:46:35 +00:00 (Migrated from github.com)

Tracked in #1005, follow there. That issue collects every report of flicker and flashing, and this one is linked from it with its GPU, version and log details. Several flicker causes were fixed in v2.0.0 and v2.0.2, so a retest on v2.0.6 is especially useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1005, follow there. That issue collects every report of flicker and flashing, and this one is linked from it with its GPU, version and log details. Several flicker causes were fixed in v2.0.0 and v2.0.2, so a retest on v2.0.6 is especially useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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