Flik screen and shadow duplicate link #307

Closed
opened 2026-11-07 20:06:11 +00:00 by glpisalvador · 3 comments
glpisalvador commented 2026-11-07 20:06:11 +00:00 (Migrated from github.com)

Builder version

Foliage and lighting, update offer, Linux AppImage, rumble

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

ate nesse instante usando a build anterior a "Foliage and lighting, update offer, Linux AppImage, rumble" o jogo estava a 120 no mundo aberto com o frametime lisinho, porem a água tava meio zuada e sem grama, agora apos aplicar essa ultima build na rtx 5070 com 5800x3d ta todo zuado flicando a imagem toda com sombra duplicada no link

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Windows 11 26H2

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version Foliage and lighting, update offer, Linux AppImage, rumble ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text ate nesse instante usando a build anterior a "Foliage and lighting, update offer, Linux AppImage, rumble" o jogo estava a 120 no mundo aberto com o frametime lisinho, porem a água tava meio zuada e sem grama, agora apos aplicar essa ultima build na rtx 5070 com 5800x3d ta todo zuado flicando a imagem toda com sombra duplicada no link ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Windows 11 26H2 ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
NotRexed commented 2026-11-07 20:24:35 +00:00 (Migrated from github.com)

Obrigado! A grama e a folhagem novas custam desempenho em mundo aberto (mais geometria desenhada); o flicker é o #145, cuja correção (do EvilOOT) vem na próxima versão. Pode anexar o hookshot_log.txt (ao lado do hookshot.exe)? / Thanks: the new grass and foliage cost fps in open areas; the flicker (#145) fix ships in the next release. Please attach your hookshot_log.txt.

Obrigado! A grama e a folhagem novas custam desempenho em mundo aberto (mais geometria desenhada); o flicker é o #145, cuja correção (do EvilOOT) vem na próxima versão. Pode anexar o `hookshot_log.txt` (ao lado do `hookshot.exe`)? / Thanks: the new grass and foliage cost fps in open areas; the flicker (#145) fix ships in the next release. Please attach your `hookshot_log.txt`.
bananilsondfarofa commented 2026-11-07 20:40:20 +00:00 (Migrated from github.com)

Hello there @NotRexed! Is there an estimated time for that fix? i'm suffering with that too

Hello there @NotRexed! Is there an estimated time for that fix? i'm suffering with that too
NotRexed commented 2026-11-09 05:46:17 +00:00 (Migrated from github.com)

Tracked in #1005, follow there. That issue collects every report of flicker and flashing, and this one is linked from it with its GPU, version and log details. Several flicker causes were fixed in v2.0.0 and v2.0.2, so a retest on v2.0.6 is especially useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1005, follow there. That issue collects every report of flicker and flashing, and this one is linked from it with its GPU, version and log details. Several flicker causes were fixed in v2.0.0 and v2.0.2, so a retest on v2.0.6 is especially useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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Reference
MagicBeanDev/Hookshot#307
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