Sky renders pure white outdoors (fog/exposure), Kokiri Forest, default settings #30
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MagicBeanDev/Hookshot#30
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What happens
Outdoors the sky is solid white and distant trees dissolve into it. Looking up from the forest floor in Kokiri Forest, 50–78% of the upper half of the frame is near-white (luminance > 235). The overall scene also looks washed out compared with the save-file thumbnail of the same area, which looks correct.
Video
58 s at default settings: camera pans, a look up at the sky from the forest floor around 0:40, walking near Link's house.
Settings
Build defaults: no
RX_*orHOS_*variables, nothing changed in the Insert menu, fresh shader cache (hookshot_programs.binand*_pipelines.binremoved before the run). The recording was made withRX_VK_SHOTS, which only reads back finished frames.What I tried
RX_VK_OOT_FOGlowered from 0.25 to 0.03: the sky comes back pale blue, but tree canopies become flat black against it. This suggests ambient/sky lighting is missing as well as the fog being too thick.RX_VK_OOT_EXPOSURE0.45: darker overall, shadows crushed, the sky stays white unless fog is lowered too.RX_VK_ASTC_RGBA8=1(no BC3 re-encode): no visible difference, so textures don't look like the cause.RX_VK_OOT_*values are baked intohookshot_programs.bin, so changing them has no effect until the cache is cleared. Easy to trip over when testing.RX_BACKEND=webgpu) is even brighter, since it doesn't have the OoT visual workaround.System
https://github.com/user-attachments/assets/b29f227c-ae5f-40a7-a30d-038da7ce18b6
This was fixed in a release since: please update to the newest one (https://github.com/NotRexed/Hookshot/releases/latest, each release includes all earlier fixes). If it still happens there, reopen with your
hookshot_log.txt(next tohookshot.exe).