Sky renders pure white outdoors (fog/exposure), Kokiri Forest, default settings #30

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opened 2026-11-07 04:55:42 +00:00 by Schmiedey · 1 comment
Schmiedey commented 2026-11-07 04:55:42 +00:00 (Migrated from github.com)

What happens
Outdoors the sky is solid white and distant trees dissolve into it. Looking up from the forest floor in Kokiri Forest, 50–78% of the upper half of the frame is near-white (luminance > 235). The overall scene also looks washed out compared with the save-file thumbnail of the same area, which looks correct.

Video
58 s at default settings: camera pans, a look up at the sky from the forest floor around 0:40, walking near Link's house.

Settings
Build defaults: no RX_* or HOS_* variables, nothing changed in the Insert menu, fresh shader cache (hookshot_programs.bin and *_pipelines.bin removed before the run). The recording was made with RX_VK_SHOTS, which only reads back finished frames.

What I tried

  • RX_VK_OOT_FOG lowered from 0.25 to 0.03: the sky comes back pale blue, but tree canopies become flat black against it. This suggests ambient/sky lighting is missing as well as the fog being too thick.
  • RX_VK_OOT_EXPOSURE 0.45: darker overall, shadows crushed, the sky stays white unless fog is lowered too.
  • RX_VK_ASTC_RGBA8=1 (no BC3 re-encode): no visible difference, so textures don't look like the cause.
  • Note: the RX_VK_OOT_* values are baked into hookshot_programs.bin, so changing them has no effect until the cache is cleared. Easy to trip over when testing.
  • The WebGPU back end (RX_BACKEND=webgpu) is even brighter, since it doesn't have the OoT visual workaround.

System

  • RTX 4070 Ti (driver 32.0.16.1664), Ryzen 7 5800X, 32 GB RAM
  • Windows 11 25H2 (build 26200)
  • Game 0400486024DEC000 v131072, built with the latest HookshotBuilder release
  • Performance is fine (about 50–60 FPS); this report is only about the visuals.

https://github.com/user-attachments/assets/b29f227c-ae5f-40a7-a30d-038da7ce18b6

**What happens** Outdoors the sky is solid white and distant trees dissolve into it. Looking up from the forest floor in Kokiri Forest, 50–78% of the upper half of the frame is near-white (luminance > 235). The overall scene also looks washed out compared with the save-file thumbnail of the same area, which looks correct. **Video** 58 s at default settings: camera pans, a look up at the sky from the forest floor around 0:40, walking near Link's house. **Settings** Build defaults: no `RX_*` or `HOS_*` variables, nothing changed in the Insert menu, fresh shader cache (`hookshot_programs.bin` and `*_pipelines.bin` removed before the run). The recording was made with `RX_VK_SHOTS`, which only reads back finished frames. **What I tried** - `RX_VK_OOT_FOG` lowered from 0.25 to 0.03: the sky comes back pale blue, but tree canopies become flat black against it. This suggests ambient/sky lighting is missing as well as the fog being too thick. - `RX_VK_OOT_EXPOSURE` 0.45: darker overall, shadows crushed, the sky stays white unless fog is lowered too. - `RX_VK_ASTC_RGBA8=1` (no BC3 re-encode): no visible difference, so textures don't look like the cause. - Note: the `RX_VK_OOT_*` values are baked into `hookshot_programs.bin`, so changing them has no effect until the cache is cleared. Easy to trip over when testing. - The WebGPU back end (`RX_BACKEND=webgpu`) is even brighter, since it doesn't have the OoT visual workaround. **System** - RTX 4070 Ti (driver 32.0.16.1664), Ryzen 7 5800X, 32 GB RAM - Windows 11 25H2 (build 26200) - Game 0400486024DEC000 v131072, built with the latest HookshotBuilder release - Performance is fine (about 50–60 FPS); this report is only about the visuals. https://github.com/user-attachments/assets/b29f227c-ae5f-40a7-a30d-038da7ce18b6
NotRexed commented 2026-11-07 14:56:13 +00:00 (Migrated from github.com)

This was fixed in a release since: please update to the newest one (https://github.com/NotRexed/Hookshot/releases/latest, each release includes all earlier fixes). If it still happens there, reopen with your hookshot_log.txt (next to hookshot.exe).

This was fixed in a release since: please update to the newest one (https://github.com/NotRexed/Hookshot/releases/latest, each release includes all earlier fixes). If it still happens there, reopen with your `hookshot_log.txt` (next to `hookshot.exe`).
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MagicBeanDev/Hookshot#30
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