ROG Ally Z1 Extreme: Windows BSOD VIDEO_SCHEDULER_INTERNAL_ERROR when loading a save (v2.1.0-rc.3-256-g51da0464) #2891
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MagicBeanDev/Hookshot#2891
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Hookshot version
v2.1.0-rc.3-256-g51da0464
What kind of problem
Crash, freeze or black screen
What happened
Loading a save from the save selection screen right after launch crashes the whole device with the Windows bugcheck
VIDEO_SCHEDULER_INTERNAL_ERROR(a BSOD). Expected: the save loads and the game runs.The end of the latest hookshot_log.txt shows
VK_ERROR_DEVICE_LOST(see the log field). This looks like the AMD handheld device-lost family in #997.Where in the game
Save selection screen at launch, right after choosing a save to load
How often
Every time
Graphics card and driver version
AMD Radeon Graphics (ROG Ally Z1 Extreme iGPU, 6 GB UMA), driver 32.0.23027.3001 (2026-02-25)
CPU, RAM and operating system
AMD Ryzen Z1 Extreme, about 18 GB RAM visible to Windows (6 GB UMA frame buffer), Windows 11 Home 10.0.26200
Changes from the defaults
Settings in hookshot_options.ini: quality_preset=0, handheld_profile=1, output_res=1920x1080, resolution=3, upscaling=1, amd_anti-lag_2=1, fullscreen=1, vram_budget=4. frame_generation=2 and mesh_shaders=1 originally; I have also tried both off.
OptiScaler is installed in the game folder; I tested with and without it.
I did not have a hookshot_env.txt when the crashes happened.
Other software hooked into the game
Yes (named under "Changes from the defaults")
hookshot_log.txt
End of the latest hookshot_log.txt (paths removed). I can attach the full file if needed.
Screenshots or video
No response
Before you send it
Update: it no longer crashes. With VRAM at 4.8 the save loads and the game runs. This may be solved, but I changed several things together, so I can't say which one fixed it:
v2.1.0-rc.3-267-g1c0cd980(the report above was onv2.1.0-rc.3-256-g51da0464)vram_budget=3(was 4)mesh_shaders=0(was 1)frame_generation=0(was 2)hookshot_env.txtwithRX_VK_PER_QUEUE_FENCES=0andRX_VK_FORCE_MESH_FALLBACK=1(from the workaround in #997); the log now saysno mesh shaders: task and mesh programs run as compute shadersSame device and same driver (32.0.23027.3001) as in the report above. I'm leaving the issue open in case someone wants to narrow down which change matters.