perf(vk): a new pipeline is asked of the caches by its first draw before the draw is left out #2882
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Status: draft, not ready. A first game test shows this change alone does not fix the pop-in; this PR will be updated with the missing part (see "First game test").
First game test
A new game's opening on a freshly prepared folder (RTX 3090, Linux, this change on):
Every ask was answered by the driver's disk cache, none by the game's own pipeline cache. An answer from the driver's disk cache costs about 3 ms, so the 3 ms budget carries about one ask a frame: most new pipelines still take the old path, and the asks that do run add frame time.
Plan for this PR: the game's first start after a preparation also runs the predicted pipelines through its own pipeline cache (as it already does for the noted ones), so later first-draw asks are answered from memory. That cost is still to be measured (expected well under 1 ms; if it is not, this PR is closed). Also to be measured: the larger cache file, its load time and memory, and the first start's extra time.
What
A draw whose pipeline is new (no list names it) now asks the pipeline caches itself, without compiling, before the draw is left out. When the driver's cache or ours answers, the draw goes on in the same frame. Only a pipeline that really needs compiling goes to a worker and has its draw left out, as before.
Why
A draw with a new pipeline was left out until a worker had made the pipeline, even where the driver's cache had it and would have answered in a fraction of a millisecond.
One session that shows it (RTX 3090, a new game's opening on a prepared folder, about 8 minutes):
So nothing was compiled in play, and the player still saw pop-in.
Change
graphics_pipeline: a new pipeline is first asked of the caches by the draw, with the build's existing fail-on-compile-required ask. If it answers, the entry is ready and the draw goes on.gpu/vk/first_ask.h(new): the budget. On each recording thread, at most 24 asks and 3 ms a frame; no ask begins once the time is spent. Past the budget the old path is taken, so a burst of new states is served over a few frames. Proposed from an ask being about 0.2 ms median, 99 in 100 under 5 ms on an RTX 3090.RX_VK_FIRST_ASK=0: off. Documented indocs/development.md. New log linesfirst draws: ...count asked, answered and past the budget.Tests
tests/test_first_ask.py(new): compiles and runs the budget rule alone, and checks in the source that the ask is without compiling, inside the budget and before the worker hand-off.test_draw_side_effectspasses. The renderer builds on Linux.Not tested yet
Why the predicted pipelines do not help here today
They do cover these states, but only inside the driver's cache. The preparation predicts about 50,000 pipelines for program variants no list names, builds each into the cache and lets it go; no note is kept for a predicted pipeline. So at its first draw there is no pipeline object in either load mode: the draw found it in the driver's cache (every one of them in the session above, none compiled) but only after a worker had asked, with the draw left out meanwhile. This change is what lets the prediction's work show on the first frame. Read from the code and that session's log; not yet confirmed by a run.