[Bug] Map position marker (Triangle) permanently stuck at Lake Hylia after using Debug Teleport on an imported save file #2845

Open
opened 2026-11-12 16:54:36 +00:00 by github-sync · 0 comments
Owner

@Fisdack opened on GitHub · 2026-11-12 16:22 UTC · original

Hookshot version

v2.1.0

What kind of problem

Sound, controls or saves

What happened

When using the in-game Debug Menu (Travel -> Teleport) to teleport to Lake Hylia, the player's position marker (the triangle on the map) gets permanently stuck at Lake Hylia. Even if the player physically moves or teleports to other regions, the map marker does not update and remains fixed at Lake Hylia.

Steps to Reproduce :

Load a save file that was previously imported/migrated from an older installation.

Open the Debug Menu.

Use Travel -> Teleport to teleport to Lake Hylia.

Open the map. The player's marker is stuck at Lake Hylia.

Teleport or walk to another area (e.g., Hyrule Field). The marker remains at Lake Hylia.

Troubleshooting already done :

Refreshing the map (opening/closing, zooming in/out) does not fix it.

Restarting the game does not fix it.

Crucial finding : I performed a thorough, clean reinstallation of *Hookshot* and created a brand-new save file. In the new save file, the triangle markers functioned perfectly. However, as soon as I copied the old save folder back into the installation directory and loaded it, the map marker glitch immediately reappeared. I ran my save file through an emulator, and the map marker glitch persisted.

 The bug remained in the game save file forever.

Additional Context :
I have confirmed that this is strictly a save file issue. A fresh save works fine, but loading my migrated save file causes the map marker to freeze. For copyright reasons, I will not upload the save file here. However, I am happy to provide any specific memory offsets or debug logs if the developer tells me how to extract them.

Where in the game

Lake Hylia

How often

Every time

Graphics card and driver version

AMD Radeon RX 7900 XTX,Mesa 26.2.6-arch1.1

CPU, RAM and operating system

AMD Ryzen 9 7950X,32G,Arch Linux(7.2.14-zen1-1-zen)

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

1 2 3

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
> [@Fisdack](https://github.com/Fisdack) opened on GitHub · 2026-11-12 16:22 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2845) ### Hookshot version v2.1.0 ### What kind of problem Sound, controls or saves ### What happened When using the in-game Debug Menu (Travel -> Teleport) to teleport to Lake Hylia, the player's position marker (the triangle on the map) gets permanently stuck at Lake Hylia. Even if the player physically moves or teleports to other regions, the map marker does not update and remains fixed at Lake Hylia. Steps to Reproduce : Load a save file that was previously imported/migrated from an older installation. Open the Debug Menu. Use Travel -> Teleport to teleport to Lake Hylia. Open the map. The player's marker is stuck at Lake Hylia. Teleport or walk to another area (e.g., Hyrule Field). The marker remains at Lake Hylia. Troubleshooting already done : Refreshing the map (opening/closing, zooming in/out) does not fix it. Restarting the game does not fix it. Crucial finding : I performed a thorough, clean reinstallation of *Hookshot* and created a brand-new save file. In the new save file, the triangle markers functioned perfectly. However, as soon as I copied the old save folder back into the installation directory and loaded it, the map marker glitch immediately reappeared. I ran my save file through an emulator, and the map marker glitch persisted. The bug remained in the game save file forever. Additional Context : I have confirmed that this is strictly a save file issue. A fresh save works fine, but loading my migrated save file causes the map marker to freeze. For copyright reasons, I will not upload the save file here. However, I am happy to provide any specific memory offsets or debug logs if the developer tells me how to extract them. ### Where in the game Lake Hylia ### How often Every time ### Graphics card and driver version AMD Radeon RX 7900 XTX,Mesa 26.2.6-arch1.1 ### CPU, RAM and operating system AMD Ryzen 9 7950X,32G,Arch Linux(7.2.14-zen1-1-zen) ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34758390/hookshot_log.txt) ### Screenshots or video <img width="3576" height="1921" alt="1" src="https://github.com/user-attachments/assets/158c83f8-ca60-4ba9-bbfc-cd468d1a7820" /> <img width="1937" height="1709" alt="2" src="https://github.com/user-attachments/assets/9f8b7d18-52cd-4ddb-95a8-2c21b95db759" /> <img width="2269" height="1560" alt="3" src="https://github.com/user-attachments/assets/2721685f-fb59-4e60-b209-f3ec41a08ac0" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves. <!-- github-sync:item:2845 -->
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#2845
No description provided.