PsychoV35 tonemapper oversharpens image + causes jagged edges of character #2833

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opened 2026-11-12 16:54:30 +00:00 by github-sync · 0 comments
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@Mustard-Tiger opened on GitHub · 2026-11-12 15:48 UTC · original

Hookshot version

v2.1.0-rc.3-256-g51da0464

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

The PsychoV35 tonemapper extremely over-sharpens the image (even with insert-menu sharpness slider at 0). Vanilla tonemapper works as expected, and has a soft image at 0 on sharpness slider.

Edges of character become very jagged. Possibly related to this issue/PR: #2707, which concerns DLSS/DLAA, PsychoV35 and RGBA16F.

Where in the game

All areas

How often

Every time

Graphics card and driver version

RX 9070 XT 26.10.2

CPU, RAM and operating system

Ryzen 7 9800X3D, 32GB RAM, Windows 11

Changes from the defaults

Upscaler: FSR 4
Render resolution: Native (1440p)
Sharpness: 0

FG: off
Vsync: off

HDR: Native
HDR Tonemapper: PsychoV35

Anistropic filtering: 16x

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt
hookshot_log.txt
report.txt

Screenshots or video

GH won't let me upload .jxl images, so I've uploaded them here:

https://file.garden/avXeNTRCUlK-97mG/PsychoV35.jxl
https://file.garden/avXeNTRCUlK-97mG/Vanilla.jxl

Please note, I'm not sure if the tonemapping etc. has properly worked on these HDR screenshots.

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
> [@Mustard-Tiger](https://github.com/Mustard-Tiger) opened on GitHub · 2026-11-12 15:48 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2833) ### Hookshot version v2.1.0-rc.3-256-g51da0464 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened The PsychoV35 tonemapper extremely over-sharpens the image (even with insert-menu sharpness slider at 0). Vanilla tonemapper works as expected, and has a soft image at 0 on sharpness slider. Edges of character become very jagged. Possibly related to this issue/PR: https://git.magicbean.dev/MagicBeanDev/Hookshot/pulls/2707, which concerns DLSS/DLAA, PsychoV35 and RGBA16F. ### Where in the game All areas ### How often Every time ### Graphics card and driver version RX 9070 XT 26.10.2 ### CPU, RAM and operating system Ryzen 7 9800X3D, 32GB RAM, Windows 11 ### Changes from the defaults Upscaler: FSR 4 Render resolution: Native (1440p) Sharpness: 0 FG: off Vsync: off HDR: Native HDR Tonemapper: PsychoV35 Anistropic filtering: 16x ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34756642/hookshot_log.1.txt) [hookshot_log.txt](https://github.com/user-attachments/files/34756641/hookshot_log.txt) [report.txt](https://github.com/user-attachments/files/34756643/report.txt) ### Screenshots or video GH won't let me upload .jxl images, so I've uploaded them here: https://file.garden/avXeNTRCUlK-97mG/PsychoV35.jxl https://file.garden/avXeNTRCUlK-97mG/Vanilla.jxl Please note, I'm not sure if the tonemapping etc. has properly worked on these HDR screenshots. ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves. <!-- github-sync:item:2833 -->
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MagicBeanDev/Hookshot#2833
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