perf(vk): hoist block-invariant ASTC decoder work #2829
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Summary
The ASTC compute decoder repeats partition and weight-grid calculations for every pixel even though their inputs are constant for the block. Moving that work out of the pixel loop reduced measured ASTC-upload GPU time by a median 3.29% in three matched early-Kokiri pairs on an RTX 5070 Ti. This is an upload-time result, not an FPS claim.
Technical changes
Validation
Current head:
0dde4fb5331e0a31f298d76ab7f531f1934eb075, rebased onto main15d4ae8c; fresh merge-tree audit against3c2d80cfis clean. The worklist conflict retains main's updated Intel assessment and the ASTC measured row, without restoring the superseded Intel row. All seven other proposal-file blobs, including shader/header, CPU regression and Vulkan fixture, are identical to37c95886. CPU regression and Vulkan fixture compilation pass on Windows and Linux at this head. New hosted CI is pending. This base includes main's shared source-check repairs (#2861/#2883). All three affected fixtures pass locally on Windows (MinGW) and Linux (Clang18); hosted MSVC CRT coverage remains separate. No fresh GPU execution, native/game run or performance measurement is claimed after the rebase; the earlier results below remain pinned to their tested source. Earlier full source suites at9ddc3231: Linux 472 passed, 1 failed, 24 skipped; Windows 459 passed, 3 failed, 35 skipped. The Linux nightly-concurrency fixture fails intermittently with HTTP404/checksum mismatch on both exact main (4/10) and candidate (5/10); its test/release/workflow files are unchanged. All three Windows failures reproduce on exact main (NUP symlink privilege, bug-report decoding, input-fixture unused global). Original failures are retained; no full-green local-suite claim.d2a30307)515b66caon Arch/lavapipe with Khronos validation (GCC16.2 and Clang23.1): 0 errors, 0 warnings. Baseline/baseline and zero-store rejection controls also pass. The shader/header and fixture blobs are unchanged here; this remains an attributed earlier-head report, not a d8 hardware/game/conformance run.3d7c7a22has the identical shader/header: matching native Windows build and an uninstrumented baseline/candidate Kokiri load both pass. Eight further processes with identical private timestamp instrumentation exit normally and preserve the checkpoint.Limits: one Windows/NVIDIA machine and early Kokiri, no measured FPS or uninstrumented startup improvement. Linux hardware, AMD/Intel, campaign and HDR remain untested. An independent Arm-reference discrepancy exists identically in baseline and candidate; this PR does not claim to fix ASTC conformance. The private profiler and game inputs are excluded.
d2a3030709to515b66ca45515b66ca45tod8f010c0a4The validation-layer pass you did not have yet, as promised in the team room: the 88-case fixture passes on lavapipe under the Khronos validation layer with 0 errors and 0 warnings, at
515b66ca.--run --device llvmpipe)imageStore(..., vec4(0.0))), compiled with the repository's glslang recipe and passed through--candidate-spirv, is rejected at the first case (17 != 0).tests/test_astc_decoder.pyand the compile-only form, with both compilers.For the shared CI job (the lavapipe fixtures branch): this fits as one more entry in its fixture list. One thing it needs there: the hosted checkout is shallow and does not contain
51da0464, so the job has to fetch that one commit (or take the baseline through--baseline-header). I have that addition as an untested patch and will bring it once both are in.Not tested: real GPUs, Windows, other lavapipe versions, the game, performance. This shows the two shaders agree on your authored cases and that the fixture's Vulkan use is clean, not ASTC conformance.
Thanks, this fills the validation-layer gap. I added your result to the description with the tested
515b66caattribution; the shader/header and fixture are unchanged atd8f010c0. Keeping the baseline commit fetch in your existing lavapipe lane makes sense for shallow checkouts. The current Windows source failure is in the unchanged write-back-shadow fixture; its exact job is linked separately in Validation.d8f010c0a4to0dde4fb533