Link cannot roll when tilting stick "forward left" or "forward right" #2776
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MagicBeanDev/Hookshot#2776
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Hookshot version
v2.1.0
What kind of problem
Sound, controls or saves
What happened
Steps to reproduce:
(When tilting the stick in any other direction and pressing the right face button, Link rolls successfully as intended.)
(This issue does not happen in Fritchii)
Where in the game
Anywhere
How often
Every time
Graphics card and driver version
Nvidia RTX 5080 driver 621.14
CPU, RAM and operating system
AMD Ryzen 7 5700X 8-Core Processor (3.40 GHz), 32 GB of RAM, Windows 11
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
hookshot_log.1.txt
Screenshots or video
No response
Before you send it
I tested this on Linux with an RTX 4090 (driver 615.78.08), using main
51da0464plus local input/state probes, a 60 fps cap and flat ground in Hyrule Field. No input-range fix was applied. I could not reproduce the missing roll.Across three completed windowless sessions, all 43 tested presses rolled: straight-ahead controls, both forward diagonals with each axis at maximum, the same diagonals reduced to circular full tilt, and nearby angles from 20° to 70° on both sides. The main comparisons ran with both Real time and Per frame. Position traces and inspected captures agree.
W+A / W+D with the Action key also rolled through the normal keyboard bindings. Those key states were supplied by a local test probe, not a physical keyboard. I have not tested Windows or a physical controller, so this does not rule out your report or establish that keyboard players cannot encounter it.
Both of your logs identify SDL3 and a
PS4 Controller, but neither records the active mapping, actual stick readings, layout preset or dead-zone setting. #1600 has now merged; it fixes the inner dead zone and preserves full-strength diagonal values, rather than adding an outer-radius clamp. I have not verified its effect with your pad.Could you retest a current build with your controller and compare W+A / W+D plus your bound Action key (E by default)? If it still happens, please include the exact controller model and wired/Bluetooth connection, the Stick dead zone and Layout preset values, and a short video or fresh log from that run. I have not attached a speculative input-range fix.