fix(build): a compile error in a source file no longer translates the game again #2675
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Delete branch "github/pr/2675"
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A one-line typo in a host file makes the next build translate the whole game again. On Windows, the build after a typo in
host/hos_update.ctook 301 s, 276 s of it the lift, against 26 s for a normal host edit.Why the lift was forgotten
After a failed build,
forget_failed_builddrops the lift key for the cases in issues 1197 and 1176: a lifted file cut short, and lifted C left by another builder. Both fail in the translated game's own files. A compile error in a repository source isn't one of them.Change
make_game.pynow takes the filesbuild.pycould not compile, even alone, from itsFAILED <name> (...)lines.forget_failed_buildkeeps the translation, and the next build compiles only the files not compiled yet. A repository source here means no lifted file (code_*) and nothing the lift orbuild.pywrites (sa/gen,sa/build/rt64,sa/build/gen).the build failed in hos_update.c, not in the translated game: the next one keeps the translation and compiles only the files not compiled yet.Testing
tests/test_failed_compile_keeps_objects.py: a repository source that failed keeps the translation. A lifted or generated file among the failed files (code_021.c,code_hot_3.c,hos_image.cinsa/gen,a64_rt.cinrt64) forgets it. TheFAILEDpattern matchesbuild.py's own line, and not its first-try "not compiled yet" line. The new cases fail without the change, and all six pass with it.mainat0ec31ff6plus this change): the typo build failed in 16 s with the new message, and the build after it, with the typo removed, took 21 s and skipped the lift. Without the change, that build took 301 s.run_all.pyon Windows: every check that readsmake_game.py(52) passes, apart fromtest_cpp_preflight,test_linux_updateandtest_prepare_stall, which fail the same way on a cleanmainhere, andtest_lift_cache, which fails here only because of a space in the checkout's path (fixed in the lift-key PR).Part of the dev-loop proposal (#2636, A7). Classifying link failures, the rest of A7, is left for later.
🤖 Generated with Claude Code
I merged this into current main and ran tests/test_failed_compile_keeps_objects.py (passes) and
run_all.py make_game lift failed build compile. The only failures were test_lift_cache (fails on main here too) and two Windows-only checks the name filter forced to run (test_portable_local_builder, test_precompile_compute_guard), which fail the same way on main. CI is green.The classification is sound. build.py prints
FAILED <basename> (only for files that failed alone too (build.py:1281), and the regex doesn't match the earlier "not compiled yet" line. A failure incode_*or anything in sa/gen, sa/build/rt64 or sa/build/gen still forgets the lift (make_game.py:1675). A link failure still forgets it, sincelinkedis checked first.The one case I looked for: host sources compile with
-I gen, so a cut-short lifted header could make host files fail. But the lifted chunks include the same headers and every file is compiled before build.py gives up, so acode_name would be in the list and the lift is still forgotten. The 301 s to 21 s numbers come from your own Windows build log, which is the kind of measurement we want.