Extremely low FPS #2601

Closed
opened 2026-11-12 01:10:37 +00:00 by Nassimus62 · 4 comments
Nassimus62 commented 2026-11-12 01:10:37 +00:00 (Migrated from github.com)

Hookshot version

v2.1.0

What kind of problem

Low fps or stutter

What happened

The game runs extremely slow on my PC, I know it's not a decent one but I really wish for the devs to focus on optimization and improving the FPS for lower end PCs, after all, we all want to experience this masterpiece, for reference as soon as I leave links house the FPS is hovering around 9-10 FPS with a huge stutters whenever I move a single inch.

Where in the game

Walking outside of Link's house

How often

Every time

Graphics card and driver version

GTX 1650 Ti 4GB

CPU, RAM and operating system

I5 10300H

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.1.0 ### What kind of problem Low fps or stutter ### What happened The game runs extremely slow on my PC, I know it's not a decent one but I really wish for the devs to focus on optimization and improving the FPS for lower end PCs, after all, we all want to experience this masterpiece, for reference as soon as I leave links house the FPS is hovering around 9-10 FPS with a huge stutters whenever I move a single inch. ### Where in the game Walking outside of Link's house ### How often Every time ### Graphics card and driver version GTX 1650 Ti 4GB ### CPU, RAM and operating system I5 10300H ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34721983/hookshot_log.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
richr161-png commented 2026-11-12 01:20:41 +00:00 (Migrated from github.com)

Your hardware is slower and has less RAM than the target hardware. This wouldn't run well even if perfectly optimized. You need to upgrade or get different hardware.

Your hardware is slower and has less RAM than the target hardware. This wouldn't run well even if perfectly optimized. You need to upgrade or get different hardware.
blushOFF commented 2026-11-12 01:21:05 +00:00 (Migrated from github.com)

I read the attached log. In the last stretch, outside Link's house, the game runs at 6.8 fps with 2832 draws a frame. Two numbers on that line point at the CPU, not at the GTX 1650 Ti:

  • GPU-bound wait 0.2 ms: the renderer almost never waits for the GPU.
  • The renderer's replay takes 114 ms a frame on the presenting thread: draw 38, texture lookups 32, memory sync 28, descriptors 21, commands 10.

The VRAM is not full either: the last status line says VRAM 1.5 of 3.3 GB.

For scale, on my PC (i7-14700KF, RTX 3070) the same replay is about 15 ms a frame in Castle Town Market, at 1500-2800 draws a frame. An i5-10300H is slower than that, but probably not 7-8 times slower, so the laptop may be running its CPU well below full speed. Things worth checking before anything else:

  • the laptop is plugged in (on battery, many laptops cap the CPU hard);
  • Windows power mode is "Best performance" (Settings > System > Power & battery), and any vendor tool (Armoury Crate, Lenovo Vantage, etc.) is in its performance mode, not silent or eco;
  • the CPU is not overheating (HWiNFO or Task Manager > Performance shows its clock while the game runs; it should stay above about 3.5 GHz).

If it stays this slow after that, a log from a run plugged in and in performance mode would help compare. The 4 GB side is tracked in #993.

I read the attached log. In the last stretch, outside Link's house, the game runs at 6.8 fps with 2832 draws a frame. Two numbers on that line point at the CPU, not at the GTX 1650 Ti: - `GPU-bound wait 0.2 ms`: the renderer almost never waits for the GPU. - The renderer's replay takes **114 ms a frame** on the presenting thread: draw 38, texture lookups 32, memory sync 28, descriptors 21, commands 10. The VRAM is not full either: the last status line says `VRAM 1.5 of 3.3 GB`. For scale, on my PC (i7-14700KF, RTX 3070) the same replay is about 15 ms a frame in Castle Town Market, at 1500-2800 draws a frame. An i5-10300H is slower than that, but probably not 7-8 times slower, so the laptop may be running its CPU well below full speed. Things worth checking before anything else: - the laptop is plugged in (on battery, many laptops cap the CPU hard); - Windows power mode is "Best performance" (Settings > System > Power & battery), and any vendor tool (Armoury Crate, Lenovo Vantage, etc.) is in its performance mode, not silent or eco; - the CPU is not overheating (HWiNFO or Task Manager > Performance shows its clock while the game runs; it should stay above about 3.5 GHz). If it stays this slow after that, a log from a run plugged in and in performance mode would help compare. The 4 GB side is tracked in #993.
Jean-DrEaD commented 2026-11-12 02:02:06 +00:00 (Migrated from github.com)

May you try in CachyOS... Give up Windows with this rig.

May you try in CachyOS... Give up Windows with this rig.
NotRexed commented 2026-11-12 03:08:27 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same kind are collected in #995, which lists this one with your details and links back here, so one fix closes them together. Follow #995 for the fix and add new details there (or here). If this turns out to be separate it will be reopened.

Thanks for the report. Reports of the same kind are collected in #995, which lists this one with your details and links back here, so one fix closes them together. Follow #995 for the fix and add new details there (or here). If this turns out to be separate it will be reopened.
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MagicBeanDev/Hookshot#2601
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