After using teleport (debug tools) the map at the botton-right corner dissapeared #2588

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opened 2026-11-12 00:25:21 +00:00 by Draee21 · 4 comments
Draee21 commented 2026-11-12 00:25:21 +00:00 (Migrated from github.com)

Hookshot version

v2.1.0

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

I was testing the debug tools (teleport) and when i use it, the map at the botton right corner dissapeared. i tried changing scenario, teleporting again, restarting and the map doesn't reappear..

Where in the game

Hylia's Lake

How often

Every time

Graphics card and driver version

RTX 3070 version 591.74

CPU, RAM and operating system

Ryzen 5 5600x 32GB RAM RTX 3070 8gb

Changes from the defaults

No response

Other software hooked into the game

Yes, Rivatuner

hookshot_log.txt

hookshot_log.1.txt

Screenshots or video

image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.1.0 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened I was testing the debug tools (teleport) and when i use it, the map at the botton right corner dissapeared. i tried changing scenario, teleporting again, restarting and the map doesn't reappear.. ### Where in the game Hylia's Lake ### How often Every time ### Graphics card and driver version RTX 3070 version 591.74 ### CPU, RAM and operating system Ryzen 5 5600x 32GB RAM RTX 3070 8gb ### Changes from the defaults _No response_ ### Other software hooked into the game Yes, Rivatuner ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34721019/hookshot_log.1.txt) ### Screenshots or video <img width="1282" height="751" alt="image" src="https://github.com/user-attachments/assets/b7216c54-0c46-459f-a05c-0b4e763c125c" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
mooki000 commented 2026-11-12 02:51:29 +00:00 (Migrated from github.com)

I'm looking at this tonight (Linux, RTX 4090): reproducing the teleport from the debug tools with pictures before and after, and finding what it writes that survives a restart. By the project's scoring: S2 if it reproduces (a part of the HUD missing), one report (confidence 0.4). I'll post what I find here, including how to get the minimap back in the meantime if there is a way.

I'm looking at this tonight (Linux, RTX 4090): reproducing the teleport from the debug tools with pictures before and after, and finding what it writes that survives a restart. By the project's scoring: S2 if it reproduces (a part of the HUD missing), one report (confidence 0.4). I'll post what I find here, including how to get the minimap back in the meantime if there is a way.
NotRexed commented 2026-11-12 03:08:45 +00:00 (Migrated from github.com)

Fixed on main by #2402 (Teleport and Switch age no longer leave the minimap hidden): it is in the next release, 2.2.0.

Fixed on main by #2402 (Teleport and Switch age no longer leave the minimap hidden): it is in the next release, 2.2.0.
Draee21 commented 2026-11-12 03:31:15 +00:00 (Migrated from github.com)

Fixed on main by #2402 (Teleport and Switch age no longer leave the minimap hidden): it is in the next release, 2.2.0.

Thx for the fast response! Appreciate it!

> Fixed on main by [#2402](https://git.magicbean.dev/MagicBeanDev/Hookshot/pulls/2402) (Teleport and Switch age no longer leave the minimap hidden): it is in the next release, 2.2.0. Thx for the fast response! Appreciate it!
Owner

@mooki000 commented on GitHub · 2026-11-12 04:13 UTC · original

The result I promised, with one addition to the fix on main.

#2402 does bring the minimap back: an accepted teleport clears the saved "minimap hidden" flag that #2217 identified. What I found on Linux (RTX 4090) is that this does not survive the game's own save: the next save from the System menu still writes the old value, and after loading that save the minimap is gone again. In a test save with the flag set on purpose: teleport on main, the minimap returns; save; start again and load it: hidden.

#2646 closes that gap by clearing the flag through the game's own routine, which also updates the saved copy. With it the steps are: teleport to an outdoor area such as Hyrule Field, wait until you can move, then save from the System menu. In my runs the minimap then stayed after a fresh restart (pictures in the pull request). That was a test save, not your file and not the exact Lake Hylia route.

@Draee21 on v2.1.0 itself I found no button-only way to get it back (opening and closing the full map did not clear the flag). Please keep the save as it is; a build with #2402 shows the minimap again for the session, and with #2646 it should stay after saving too.

> [@mooki000](https://github.com/mooki000) commented on GitHub · 2026-11-12 04:13 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2588#issuecomment-6814285625) The result I promised, with one addition to the fix on main. #2402 does bring the minimap back: an accepted teleport clears the saved "minimap hidden" flag that #2217 identified. What I found on Linux (RTX 4090) is that this does not survive the game's own save: the next save from the System menu still writes the old value, and after loading that save the minimap is gone again. In a test save with the flag set on purpose: teleport on main, the minimap returns; save; start again and load it: hidden. #2646 closes that gap by clearing the flag through the game's own routine, which also updates the saved copy. With it the steps are: **teleport to an outdoor area such as Hyrule Field, wait until you can move, then save from the System menu.** In my runs the minimap then stayed after a fresh restart (pictures in the pull request). That was a test save, not your file and not the exact Lake Hylia route. @Draee21 on v2.1.0 itself I found no button-only way to get it back (opening and closing the full map did not clear the flag). Please keep the save as it is; a build with #2402 shows the minimap again for the session, and with #2646 it should stay after saving too. <!-- github-sync:c:6814285625 -->
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MagicBeanDev/Hookshot#2588
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