Performance drops and severe FPS stuttering during the Deku Tree introduction #254

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opened 2026-11-07 17:46:07 +00:00 by pablovera2735 · 4 comments
pablovera2735 commented 2026-11-07 17:46:07 +00:00 (Migrated from github.com)

Hello!

First of all, thank you for your work on Hookshot.

I'm testing The Legend of Zelda: Ocarina of Time using Hookshot, and I've encountered a significant performance issue.

The game launches correctly, and the main menu runs very smoothly without any noticeable problems. The opening introduction also plays correctly. However, when the Deku Tree starts speaking, I experience severe FPS drops and stuttering, making the game almost unplayable.

My hardware specifications

GPU: NVIDIA GeForce RTX 3050 Laptop GPU (4 GB VRAM)

CPU: Intel Core i5-12450H

RAM: 16 GB

Steps to reproduce

Launch the game through Hookshot.

Wait for the main menu to load.

Start a new game.

Watch the opening introduction.

Wait until the Deku Tree starts speaking.

Notice the severe FPS drops and stuttering.

Expected behavior

The game should maintain relatively stable performance during the opening sequence and gameplay.

Actual behavior

The main menu runs smoothly, but performance drops dramatically when the Deku Tree starts speaking.

Could this be related to shader compilation, GPU memory usage, or an optimization issue affecting laptops with 4 GB of VRAM?

Has anyone experienced similar problems with an RTX 3050 Laptop GPU?

Image

Thank you for your time and for developing Hookshot!

Hello! First of all, thank you for your work on Hookshot. I'm testing The Legend of Zelda: Ocarina of Time using Hookshot, and I've encountered a significant performance issue. The game launches correctly, and the main menu runs very smoothly without any noticeable problems. The opening introduction also plays correctly. However, when the Deku Tree starts speaking, I experience severe FPS drops and stuttering, making the game almost unplayable. My hardware specifications GPU: NVIDIA GeForce RTX 3050 Laptop GPU (4 GB VRAM) CPU: Intel Core i5-12450H RAM: 16 GB Steps to reproduce Launch the game through Hookshot. Wait for the main menu to load. Start a new game. Watch the opening introduction. Wait until the Deku Tree starts speaking. Notice the severe FPS drops and stuttering. Expected behavior The game should maintain relatively stable performance during the opening sequence and gameplay. Actual behavior The main menu runs smoothly, but performance drops dramatically when the Deku Tree starts speaking. Could this be related to shader compilation, GPU memory usage, or an optimization issue affecting laptops with 4 GB of VRAM? Has anyone experienced similar problems with an RTX 3050 Laptop GPU? <img width="1918" height="1077" alt="Image" src="https://github.com/user-attachments/assets/ec00cdc6-97b7-42a8-9dd3-3f209e1a7b31" /> Thank you for your time and for developing Hookshot!
pablovera2735 commented 2026-11-07 17:47:06 +00:00 (Migrated from github.com)
[hookshot_log.txt](https://github.com/user-attachments/files/34525304/hookshot_log.txt)
NotRexed commented 2026-11-07 19:40:40 +00:00 (Migrated from github.com)

Thanks for the log. Your RTX 3050 Laptop has 4 GB of VRAM, and the log shows the renderer using about 5.2 GB, which spills into system memory and costs most of the frame time (197 ms a frame). Please try https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater with Resolution at 50% in the Insert menu; 4 GB cards are below what the game needs right now, and lowering VRAM use further is on the list.

Thanks for the log. Your RTX 3050 Laptop has 4 GB of VRAM, and the log shows the renderer using about 5.2 GB, which spills into system memory and costs most of the frame time (197 ms a frame). Please try https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater with Resolution at 50% in the Insert menu; 4 GB cards are below what the game needs right now, and lowering VRAM use further is on the list.
bobpimentinha commented 2026-11-07 20:47:38 +00:00 (Migrated from github.com)

i have your exact same specs and i'm having the same issue

i have your exact same specs and i'm having the same issue
NotRexed commented 2026-11-09 05:45:48 +00:00 (Migrated from github.com)

Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #993, follow there. That issue collects every report of garbled or rainbow textures that get worse over play time, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#254
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