[Tracking] Game and menu bugs: softlocks, missing characters, items, cutscenes, UI #2506
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MagicBeanDev/Hookshot#2506
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Some of these may come from running above 60 fps (#1742): say your frame rate cap when you add one.
Reports
MapIconDeactivateByAreaActorstays s (pull request #2402)These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).
Follow-up for #1450: I couldn't reproduce the loose-rupee failure in a pinned
463eab1fWindows build at a 60 FPS cap (RTX 5070 Ti).Starting from an early save after the first Saria conversation, with debug tools off and no chests opened, the first loose green rupee changed the actual inventory wallet from 0/200 to 1/200. A loose blue rupee then changed it to 6/200. This also separates normal acquisition from the debug quantity/capacity symptom I mentioned earlier.
This was a copy of an existing early save, not a newly created game or the reported v2.0.11 build. Hearts, Sticks and Nuts remain untested, so I'm not treating this as a fix or asking to close the report. Next useful control is a fresh save, or an affected save if the failure still occurs on a recent release.
On #1450 (rupees not counted on a new save): I could not reproduce it on Linux either, which matches @Arkex-ai's Windows result above.
What I ran: Arch Linux, RTX 4090, NVIDIA 615.78.08, headless, input by script, on main
364d1994and the v2.0.11 tag. The save is my own autosave from just after Link's house: 0 rupees, no pick-up taken yet. I used the loose green rupee on the big rock in Kokiri Forest and the blue rupee on the tree stump beside it.One false lead I should correct before anyone repeats it. In my first runs the blue looked lost whenever the green was taken first: no scene, and the wallet stayed at 1. That was my script. Link climbed up from hanging on the stump's edge and stopped next to the rupee, and the camera behind him hid it:
364d1994plus a wallet log, 60 fps cap)I also traced the green pick-up with a debugger (main
364d1994with a logging patch). Touching the rupee entered the game's first-pick-up routine once. That routine asked for the get scene, and the request was accepted. The rupee went into the wallet when the scene ended. The routine also has an exit that neither counts the rupee nor asks for the scene, but that exit was never taken. So I have no candidate cause.Not tested: Windows, hearts and Deku Sticks, the reporter's own save, and v2.0.11 at the ~15 fps of the video (my run at that rate never left the title screen, because of my script).
For players today: the reporter found that after opening a chest of rupees every later rupee counts, and the debug menu also got leviray001 past Mido. If a rupee on top of something seems to give nothing, turn the camera first, because it may still be there.
More reports of this, collected here:
when in hyrule town and playing the bombchu minigame in hyrule castle crashes the game, when i start the minigame, i didnt have any bombchus so it was my first time using them
my game is locked on 60 fps already
hookshot_log.txt
ootr saves.zip
gpu 2060 super
ram 16 gigs of ram at 3200ghz
cpu ryzen 7 pro 4750g