[Tracking] HDR: black, grey, purple, washed-out or flickering picture #2502

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opened 2026-11-11 21:21:39 +00:00 by NotRexed · 5 comments
NotRexed commented 2026-11-11 21:21:39 +00:00 (Migrated from github.com)

The next release (2.2.0) fixes HDR when an upscaler or Sharpness above 0 is on (the picture the HDR pass reads lacked a usage flag: #2147) and Native HDR going grey one frame in three (#2038). Retest on 2.2.0 and say here whether it is fixed for you.

Reports

  • #1613: HDR causes issues (v2.0.12; RTX 4070 Ti, 621,14; Intel 13600KF, 32GB, Windows 11)
  • #1626: HDR and DLSS not working (v2.0.12; RTX 3080ti; Ryzen 7 7700x)
  • #2152: HDR activation crashed the game (2.1.0; rtx 5070 ti, latest; i9 14900K 64gb W11)
  • #2162: Native HDR mode looks washed out / grey on LG OLED G5 (Windows, RTX 5080), while Tone Mapping mode looks fine (hookshot v2.1.0 (source 633eb435); NVIDIA GeForce RTX 5080 (Vulkan driver 0x9b438000 as reported in the l; CPU model not shown in the log; 64 GB RAM; Windows)
  • #2228: [BUG] HDR Shows black screen in last release and Purple in previous (2.1.0; 5090, 621.14; 9950X3D, 64Gb, win 11)

These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).

The next release (2.2.0) fixes HDR when an upscaler or Sharpness above 0 is on (the picture the HDR pass reads lacked a usage flag: #2147) and Native HDR going grey one frame in three (#2038). Retest on 2.2.0 and say here whether it is fixed for you. ## Reports - #1613: HDR causes issues (v2.0.12; RTX 4070 Ti, 621,14; Intel 13600KF, 32GB, Windows 11) - #1626: HDR and DLSS not working (v2.0.12; RTX 3080ti; Ryzen 7 7700x) - #2152: HDR activation crashed the game (2.1.0; rtx 5070 ti, latest; i9 14900K 64gb W11) - #2162: Native HDR mode looks washed out / grey on LG OLED G5 (Windows, RTX 5080), while Tone Mapping mode looks fine (hookshot v2.1.0 (source 633eb435); NVIDIA GeForce RTX 5080 (Vulkan driver 0x9b438000 as reported in the l; CPU model not shown in the log; 64 GB RAM; Windows) - #2228: [BUG] HDR Shows black screen in last release and Purple in previous (2.1.0; 5090, 621.14; 9950X3D, 64Gb, win 11) These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).
NotRexed commented 2026-11-11 21:31:51 +00:00 (Migrated from github.com)

Another report collected here: #2493: HDR not usable (Heavy Flickering or just Black Screen)

Another report collected here: #2493: HDR not usable (Heavy Flickering or just Black Screen)
polyh3dron commented 2026-11-12 01:03:48 +00:00 (Migrated from github.com)

hookshot_log.txt

https://discord.com/channels/1568810484818378804/1570168759161720893/1570201030082433024

Video wouldn't upload directly so there's the Discord link. Black screen came after turning sharpness up, was fixed by changing it back to 0%, all in HDR Expanded.

[hookshot_log.txt](https://github.com/user-attachments/files/34721827/hookshot_log.txt) https://discord.com/channels/1568810484818378804/1570168759161720893/1570201030082433024 Video wouldn't upload directly so there's the Discord link. Black screen came after turning sharpness up, was fixed by changing it back to 0%, all in HDR Expanded.
NotRexed commented 2026-11-12 03:07:21 +00:00 (Migrated from github.com)

More reports of this, collected here:

  • #2555: Black Screen After Activating HDR Expanded or NATIVE (V2.1.0; 4070 Ti; i7 14700KF)
More reports of this, collected here: - #2555: Black Screen After Activating HDR Expanded or NATIVE (V2.1.0; 4070 Ti; i7 14700KF)
Owner

@Wontell commented on GitHub · 2026-11-12 10:46 UTC · original

Devs, can you take a loot at NX2navi project, they have same HDR as you do native and expanded and it works.
All projects are open sources, so you can copy whatever they did.

> [@Wontell](https://github.com/Wontell) commented on GitHub · 2026-11-12 10:46 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2502#issuecomment-6821489763) Devs, can you take a loot at NX2navi project, they have same HDR as you do native and expanded and it works. All projects are open sources, so you can copy whatever they did. <!-- github-sync:c:6821489763 -->
Owner

@xenovorx commented on GitHub · 2026-11-12 14:29 UTC · original

Linux / Steam game mode (gamescope): HDR on → black screen, game keeps running

  • Hookshot v2.1.0 (Linux build)
  • RTX 5060 Ti, NVIDIA driver 620.70.06, CachyOS (kernel 7.3.3), Steam game mode, gamescope 3.17.0, 2560×1440
  • Steps: turned HDR on in the menu while playing. The picture froze, then went black. After a restart it was still black, because hdr=1 is saved in hookshot_options.ini. Audio and the game kept running at 60 fps. Setting hdr=0 by hand fixed it.

Log: gamescope's WSI layer refuses the HDR10 swapchain, and Hookshot keeps retrying the same format (1,540 failures in a few minutes) without falling back to SDR:

[hos Presentation Thread] vk: HDR: an HDR10 surface (format 58), paper white 200 nits, peak 1000 nits
[Gamescope WSI] Creating swapchain ... format: VK_FORMAT_A2R10G10B10_UNORM_PACK32 - colorspace: VK_COLOR_SPACE_HDR10_ST2084_EXT - flip: true
[Gamescope WSI] Refusing to make swapchain (unsupported VkFormat) ... colorspace: VK_COLOR_SPACE_HDR10_ST2084_EXT - flip: true
[hos Presentation Thread] vk: vkCreateSwapchainKHR failed (VkResult -3, extent 2560x1440, format 58, usage 0x13, mode 1, images 4)

Suggestion: when vkCreateSwapchainKHR fails with the HDR10 format or colour space, fall back to the SDR swapchain and turn the option off, instead of retrying forever with no picture.

> [@xenovorx](https://github.com/xenovorx) commented on GitHub · 2026-11-12 14:29 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2502#issuecomment-6826392159) **Linux / Steam game mode (gamescope): HDR on → black screen, game keeps running** - Hookshot **v2.1.0** (Linux build) - RTX 5060 Ti, NVIDIA driver 620.70.06, CachyOS (kernel 7.3.3), Steam game mode, gamescope 3.17.0, 2560×1440 - Steps: turned **HDR on** in the menu while playing. The picture froze, then went black. After a restart it was still black, because `hdr=1` is saved in `hookshot_options.ini`. Audio and the game kept running at 60 fps. Setting `hdr=0` by hand fixed it. Log: gamescope's WSI layer refuses the HDR10 swapchain, and Hookshot keeps retrying the same format (1,540 failures in a few minutes) without falling back to SDR: ``` [hos Presentation Thread] vk: HDR: an HDR10 surface (format 58), paper white 200 nits, peak 1000 nits [Gamescope WSI] Creating swapchain ... format: VK_FORMAT_A2R10G10B10_UNORM_PACK32 - colorspace: VK_COLOR_SPACE_HDR10_ST2084_EXT - flip: true [Gamescope WSI] Refusing to make swapchain (unsupported VkFormat) ... colorspace: VK_COLOR_SPACE_HDR10_ST2084_EXT - flip: true [hos Presentation Thread] vk: vkCreateSwapchainKHR failed (VkResult -3, extent 2560x1440, format 58, usage 0x13, mode 1, images 4) ``` Suggestion: when `vkCreateSwapchainKHR` fails with the HDR10 format or colour space, fall back to the SDR swapchain and turn the option off, instead of retrying forever with no picture. <!-- github-sync:c:6826392159 -->
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MagicBeanDev/Hookshot#2502
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