FPS tanks after a re-entering an area during long gameplay, requires restart. #2432

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opened 2026-11-11 19:01:13 +00:00 by kyleelliscent · 7 comments
kyleelliscent commented 2026-11-11 19:01:13 +00:00 (Migrated from github.com)

Hookshot version

2.1.0

What kind of problem

Low fps or stutter

What happened

After a while of gameplay and entering new areas my fps drops substantially. I first noticed this after leaving kokiri forest and re-entering after obtaining the ocarina. When I restarted the game it started running a lot smoother after that. Similarly upon first entering castle town the fps was horrible, obviously I know shaders need time to compile but I was in there for over 5 minutes and when I restarted it worked just fine. I'm thinking running out of vram was the issue.

Where in the game

Kokiri Forest, Castle Town, Lost woods

How often

Every time

Graphics card and driver version

3070ti 617.42

CPU, RAM and operating system

Ryzen 5 5600x, 32GB 3600mhz cl18, Windows 11

Changes from the defaults

hookshot_options.ini:
quality_preset=0
fullscreen=1
gpu_device=1
frame_generation=0
frame_pacing=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
frame_rate_cap=0
nvidia_reflex=1
amd_anti-lag_2=0
output_res=2560x1440
dlss=0
dlss_model=0
resolution=1
upscaling=0
sharpness=80
anisotropic_filtering=4
handheld_profile=0
ultrawide=0
ultrawide_menus=1
robust_buffers=0
mesh_shaders=0
volume=100
mute_in_background=0
audio_output=0
fps_counter=1
menu_size=1
game_speed=1
text_speed=0
text_size=0
microphone=4
discord_status=1
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=5
menu_shortcut=0
debug_tools=0
descriptor_reuse=1
sampler_cache=0
microphone_device=Microphone (Blue Snowball )
options_version=4
pad_a=1
key_a=69,0
pad_b=0
key_b=16,0
pad_x=3
key_x=32,0
pad_y=2
key_y=1,0
pad_ls=7
key_ls=17,0
pad_rs=8
key_rs=67,0
pad_l=9
key_l=81,0
pad_r=10
key_r=82,0
pad_zl=15
key_zl=90,2
pad_zr=16
key_zr=88,70
pad_plus=6
key_plus=9,13
pad_minus=4
key_minus=77,0
pad_left=13
key_left=49,0
pad_up=11
key_up=50,0
pad_right=14
key_right=51,0
pad_down=12
key_down=52,0
key_move_up=87,0
key_move_down=83,0
key_move_left=65,0
key_move_right=68,0
key_cam_up=38,73
key_cam_down=40,75
key_cam_left=37,74
key_cam_right=39,76

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.3.txt
hookshot_log.4.txt
hookshot_log.txt
hookshot_log.1.txt
hookshot_log.2.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version 2.1.0 ### What kind of problem Low fps or stutter ### What happened After a while of gameplay and entering new areas my fps drops substantially. I first noticed this after leaving kokiri forest and re-entering after obtaining the ocarina. When I restarted the game it started running a lot smoother after that. Similarly upon first entering castle town the fps was horrible, obviously I know shaders need time to compile but I was in there for over 5 minutes and when I restarted it worked just fine. I'm thinking running out of vram was the issue. ### Where in the game Kokiri Forest, Castle Town, Lost woods ### How often Every time ### Graphics card and driver version 3070ti 617.42 ### CPU, RAM and operating system Ryzen 5 5600x, 32GB 3600mhz cl18, Windows 11 ### Changes from the defaults hookshot_options.ini: quality_preset=0 fullscreen=1 gpu_device=1 frame_generation=0 frame_pacing=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 frame_rate_cap=0 nvidia_reflex=1 amd_anti-lag_2=0 output_res=2560x1440 dlss=0 dlss_model=0 resolution=1 upscaling=0 sharpness=80 anisotropic_filtering=4 handheld_profile=0 ultrawide=0 ultrawide_menus=1 robust_buffers=0 mesh_shaders=0 volume=100 mute_in_background=0 audio_output=0 fps_counter=1 menu_size=1 game_speed=1 text_speed=0 text_size=0 microphone=4 discord_status=1 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=5 menu_shortcut=0 debug_tools=0 descriptor_reuse=1 sampler_cache=0 microphone_device=Microphone (Blue Snowball ) options_version=4 pad_a=1 key_a=69,0 pad_b=0 key_b=16,0 pad_x=3 key_x=32,0 pad_y=2 key_y=1,0 pad_ls=7 key_ls=17,0 pad_rs=8 key_rs=67,0 pad_l=9 key_l=81,0 pad_r=10 key_r=82,0 pad_zl=15 key_zl=90,2 pad_zr=16 key_zr=88,70 pad_plus=6 key_plus=9,13 pad_minus=4 key_minus=77,0 pad_left=13 key_left=49,0 pad_up=11 key_up=50,0 pad_right=14 key_right=51,0 pad_down=12 key_down=52,0 key_move_up=87,0 key_move_down=83,0 key_move_left=65,0 key_move_right=68,0 key_cam_up=38,73 key_cam_down=40,75 key_cam_left=37,74 key_cam_right=39,76 ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.3.txt](https://github.com/user-attachments/files/34701641/hookshot_log.3.txt) [hookshot_log.4.txt](https://github.com/user-attachments/files/34701642/hookshot_log.4.txt) [hookshot_log.txt](https://github.com/user-attachments/files/34701639/hookshot_log.txt) [hookshot_log.1.txt](https://github.com/user-attachments/files/34701640/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34701638/hookshot_log.2.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
Zzcanhui commented 2026-11-11 19:05:19 +00:00 (Migrated from github.com)

I'm having the same issue. The longer I play, the more the FPS drops, but restarting the game makes it run smoothly again. Feels like VRAM is getting maxed out.

I'm having the same issue. The longer I play, the more the FPS drops, but restarting the game makes it run smoothly again. Feels like VRAM is getting maxed out.
mymwezi-cell commented 2026-11-11 19:07:29 +00:00 (Migrated from github.com)

I have this exact same issue; I have to restart the game to fix my FPS.

I have this exact same issue; I have to restart the game to fix my FPS.
SnowVXIII commented 2026-11-11 19:08:41 +00:00 (Migrated from github.com)

Same issue here. It also happens while roaming around Hyrule Field.

Same issue here. It also happens while roaming around Hyrule Field.
somebetatester commented 2026-11-11 19:30:57 +00:00 (Migrated from github.com)

Same issue here, noticed when I returned to the kokiri forest and instead of having the 50+fps that I normally have it went down to 15-20fps, restarting the game works tho

Same issue here, noticed when I returned to the kokiri forest and instead of having the 50+fps that I normally have it went down to 15-20fps, restarting the game works tho
Vo1dSeekr commented 2026-11-11 19:54:36 +00:00 (Migrated from github.com)

Same issue here, 6700XT 5600x 32gb RAM. I believe this issue is related to the VRAM usage, I have noticed the game launches utilizing around 7gb of my VRAM, after playing for 15-20 minutes it maxes out at 12gb (the max my card has) and either crashed the driver entirely or game needs restarted to fix. FPS jumps back to 58-60 after reboot.

Same issue here, 6700XT 5600x 32gb RAM. I believe this issue is related to the VRAM usage, I have noticed the game launches utilizing around 7gb of my VRAM, after playing for 15-20 minutes it maxes out at 12gb (the max my card has) and either crashed the driver entirely or game needs restarted to fix. FPS jumps back to 58-60 after reboot.
McNappa commented 2026-11-11 19:56:17 +00:00 (Migrated from github.com)

if you have more than one screen if you mouse click on a non playable monitor the drops stop happening.

if you have more than one screen if you mouse click on a non playable monitor the drops stop happening.
NotRexed commented 2026-11-11 21:30:31 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #993, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #993 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #993, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #993 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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Reference
MagicBeanDev/Hookshot#2432
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