The VRAM fills up, causing FPS drops, and I have to restart the game to fix it. #2425

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opened 2026-11-11 18:43:49 +00:00 by mymwezi-cell · 1 comment
mymwezi-cell commented 2026-11-11 18:43:49 +00:00 (Migrated from github.com)

Hookshot version

v2.1.0

What kind of problem

Low fps or stutter

What happened

I'm experiencing an FPS issue when switching between different save files.

When I launch the game and load a specific save, I get a stable 60 FPS in a particular location. However, after loading another save and returning to the exact same location, the FPS drops and no longer stays at 60 FPS.

The issue persists even if I reload the original save. The only way to restore the original performance is to completely close the game and launch it again.

Expected behavior:
FPS should remain consistent when switching between save files or reloading saves.

Actual behavior:
FPS drops after switching between saves and only returns to normal after restarting the game.

This might be related to memory management, resource cleanup, or shader handling, although I'm not sure about the exact cause.

Hardware:

  • GPU: NVIDIA RTX 4060 Laptop GPU
  • CPU: Intel Core i7-13650HX
  • RAM: 16 GB
  • Resolution: 1920×1200

Where in the game

everywhere

How often

Every time

Graphics card and driver version

RTX 4060 NVIDIA 621.14

CPU, RAM and operating system

Core i7 13650hx, 16Ram, windows 11

Changes from the defaults

I'm experiencing an FPS issue when switching between different save files.

When I launch the game and load a specific save, I get a stable 60 FPS in a particular location. However, after loading another save and returning to the exact same location, the FPS drops and no longer stays at 60 FPS.

The issue persists even if I reload the original save. The only way to restore the original performance is to completely close the game and launch it again.

Expected behavior:
FPS should remain consistent when switching between save files or reloading saves.

Actual behavior:
FPS drops after switching between saves and only returns to normal after restarting the game.

This might be related to memory management, resource cleanup, or shader handling, although I'm not sure about the exact cause.

Hardware:

  • GPU: NVIDIA RTX 4060 Laptop GPU
  • CPU: Intel Core i7-13650HX
  • RAM: 16 GB
  • Resolution: 1920×1200

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

6028229304702930832 6028229304702930833

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.1.0 ### What kind of problem Low fps or stutter ### What happened I'm experiencing an FPS issue when switching between different save files. When I launch the game and load a specific save, I get a stable 60 FPS in a particular location. However, after loading another save and returning to the exact same location, the FPS drops and no longer stays at 60 FPS. The issue persists even if I reload the original save. The only way to restore the original performance is to completely close the game and launch it again. Expected behavior: FPS should remain consistent when switching between save files or reloading saves. Actual behavior: FPS drops after switching between saves and only returns to normal after restarting the game. This might be related to memory management, resource cleanup, or shader handling, although I'm not sure about the exact cause. Hardware: - GPU: NVIDIA RTX 4060 Laptop GPU - CPU: Intel Core i7-13650HX - RAM: 16 GB - Resolution: 1920×1200 ### Where in the game everywhere ### How often Every time ### Graphics card and driver version RTX 4060 NVIDIA 621.14 ### CPU, RAM and operating system Core i7 13650hx, 16Ram, windows 11 ### Changes from the defaults I'm experiencing an FPS issue when switching between different save files. When I launch the game and load a specific save, I get a stable 60 FPS in a particular location. However, after loading another save and returning to the exact same location, the FPS drops and no longer stays at 60 FPS. The issue persists even if I reload the original save. The only way to restore the original performance is to completely close the game and launch it again. Expected behavior: FPS should remain consistent when switching between save files or reloading saves. Actual behavior: FPS drops after switching between saves and only returns to normal after restarting the game. This might be related to memory management, resource cleanup, or shader handling, although I'm not sure about the exact cause. Hardware: - GPU: NVIDIA RTX 4060 Laptop GPU - CPU: Intel Core i7-13650HX - RAM: 16 GB - Resolution: 1920×1200 ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34701157/hookshot_log.txt) ### Screenshots or video <img width="1280" height="800" alt="6028229304702930832" src="https://github.com/user-attachments/assets/de7dc7cc-2234-422d-9201-92f715fbdb48" /> <img width="1280" height="800" alt="6028229304702930833" src="https://github.com/user-attachments/assets/63772981-e548-4f65-9827-bc725d62d84d" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-11 21:30:26 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #993, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #993 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #993, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #993 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#2425
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