Game Crashing my GPU on the same spot - .Appimage (Linux) RX 6700 XT #2408

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opened 2026-11-11 17:48:54 +00:00 by mjnko1988 · 2 comments
mjnko1988 commented 2026-11-11 17:48:54 +00:00 (Migrated from github.com)

Hookshot version

v2.1.0

What kind of problem

Crash, freeze or black screen

What happened

Tried it three times - game kept crashing on the same spot after the pre-rendered cutscene - Great Deku Tree orders Navi to fetch Link, Navi flies away towards Link's House - as soon as it pans on Saria while holding Link's Ocarina - instant crash of my GPU.

I've seen this issue on early builds of Lichii/Eglantine but now its been alright for me.

Where in the game

After First Pre-rendered Cutscene - Navi flies towards Link's house, camera shows Saria

How often

Every time

Graphics card and driver version

RX 6700 XT, MESA 26.2.6-arch3.1

CPU, RAM and operating system

Ryzen 5 5600, 16GB, CachyOS

Changes from the defaults

quality_preset=0
fullscreen=1
gpu_device=1
frame_generation=1
frame_pacing=0
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
frame_rate_cap=0
nvidia_reflex=0
amd_anti-lag_2=0
output_res=1920x1080
dlss=0
dlss_model=0
resolution=0
upscaling=0
sharpness=20
anisotropic_filtering=4
handheld_profile=0
ultrawide=0
ultrawide_menus=1
robust_buffers=0
mesh_shaders=0
volume=100
mute_in_background=0
audio_output=0
fps_counter=1
menu_size=2
game_speed=1
text_speed=0
text_size=0
microphone=1
discord_status=1
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
menu_shortcut=0
debug_tools=0
descriptor_reuse=1
sampler_cache=0
options_version=4
pad_a=1
key_a=69,0
pad_b=0
key_b=16,0
pad_x=3
key_x=32,0
pad_y=2
key_y=1,0
pad_ls=7
key_ls=17,0
pad_rs=8
key_rs=67,0
pad_l=9
key_l=81,0
pad_r=10
key_r=82,0
pad_zl=15
key_zl=90,2
pad_zr=16
key_zr=88,70
pad_plus=6
key_plus=9,13
pad_minus=4
key_minus=77,0
pad_left=13
key_left=49,0
pad_up=11
key_up=50,0
pad_right=14
key_right=51,0
pad_down=12
key_down=52,0
key_move_up=87,0
key_move_down=83,0
key_move_left=65,0
key_move_right=68,0
key_cam_up=38,73
key_cam_down=40,75
key_cam_left=37,74
key_cam_right=39,76

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

hookshot_log.1.txt

hookshot_log.2.txt

hookshot_log.3.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.1.0 ### What kind of problem Crash, freeze or black screen ### What happened Tried it three times - game kept crashing on the same spot after the pre-rendered cutscene - Great Deku Tree orders Navi to fetch Link, Navi flies away towards Link's House - as soon as it pans on Saria while holding Link's Ocarina - instant crash of my GPU. I've seen this issue on early builds of Lichii/Eglantine but now its been alright for me. ### Where in the game After First Pre-rendered Cutscene - Navi flies towards Link's house, camera shows Saria ### How often Every time ### Graphics card and driver version RX 6700 XT, MESA 26.2.6-arch3.1 ### CPU, RAM and operating system Ryzen 5 5600, 16GB, CachyOS ### Changes from the defaults quality_preset=0 fullscreen=1 gpu_device=1 frame_generation=1 frame_pacing=0 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 frame_rate_cap=0 nvidia_reflex=0 amd_anti-lag_2=0 output_res=1920x1080 dlss=0 dlss_model=0 resolution=0 upscaling=0 sharpness=20 anisotropic_filtering=4 handheld_profile=0 ultrawide=0 ultrawide_menus=1 robust_buffers=0 mesh_shaders=0 volume=100 mute_in_background=0 audio_output=0 fps_counter=1 menu_size=2 game_speed=1 text_speed=0 text_size=0 microphone=1 discord_status=1 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 menu_shortcut=0 debug_tools=0 descriptor_reuse=1 sampler_cache=0 options_version=4 pad_a=1 key_a=69,0 pad_b=0 key_b=16,0 pad_x=3 key_x=32,0 pad_y=2 key_y=1,0 pad_ls=7 key_ls=17,0 pad_rs=8 key_rs=67,0 pad_l=9 key_l=81,0 pad_r=10 key_r=82,0 pad_zl=15 key_zl=90,2 pad_zr=16 key_zr=88,70 pad_plus=6 key_plus=9,13 pad_minus=4 key_minus=77,0 pad_left=13 key_left=49,0 pad_up=11 key_up=50,0 pad_right=14 key_right=51,0 pad_down=12 key_down=52,0 key_move_up=87,0 key_move_down=83,0 key_move_left=65,0 key_move_right=68,0 key_cam_up=38,73 key_cam_down=40,75 key_cam_left=37,74 key_cam_right=39,76 ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34699374/hookshot_log.txt) [hookshot_log.1.txt](https://github.com/user-attachments/files/34699380/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34699591/hookshot_log.2.txt) [hookshot_log.3.txt](https://github.com/user-attachments/files/34699382/hookshot_log.3.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
source-gitfox commented 2026-11-11 18:38:23 +00:00 (Migrated from github.com)

I'm on Steamdeck, game crashes when it pans out from Links house after he woke up. V2.1.0 still

I'm on Steamdeck, game crashes when it pans out from Links house after he woke up. V2.1.0 still
NotRexed commented 2026-11-11 21:30:07 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #1000, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1000 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #1000, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1000 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#2408
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