Native VRR support (G-sync and freesync) #2393
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MagicBeanDev/Hookshot#2393
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The idea
the program does not work with VRR out of the box, you need to use lossless scaling to enable g-sync (it makes the game a lot more smooth and pleasing) i would like to suggest the devs to implement VRR support when using fullscreen
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Support this idea, hope it can be integrated with features like G-Sync as soon as possible
Thanks for the report. Reports of the same problem are now collected in #1007, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1007 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
On Windows with an NVIDIA card, a driver setting turned G-Sync on for me, with no Lossless Scaling.
RTX 4070 Ti SUPER, NVIDIA 621.14, Windows 11, Alienware AW3423DWF. In the NVIDIA Control Panel:
The driver's G-SYNC indicator showed only after step 2. It stayed on with the game's default present mode, and also with
RX_VK_FIFO=1.