Native VRR support (G-sync and freesync) #2393

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opened 2026-11-11 17:05:54 +00:00 by Nicollas141206 · 3 comments
Nicollas141206 commented 2026-11-11 17:05:54 +00:00 (Migrated from github.com)

The idea

the program does not work with VRR out of the box, you need to use lossless scaling to enable g-sync (it makes the game a lot more smooth and pleasing) i would like to suggest the devs to implement VRR support when using fullscreen

Anything else

No response

### The idea the program does not work with VRR out of the box, you need to use lossless scaling to enable g-sync (it makes the game a lot more smooth and pleasing) i would like to suggest the devs to implement VRR support when using fullscreen ### Anything else _No response_
Maroonlk commented 2026-11-11 18:46:49 +00:00 (Migrated from github.com)

Support this idea, hope it can be integrated with features like G-Sync as soon as possible

Support this idea, hope it can be integrated with features like G-Sync as soon as possible
NotRexed commented 2026-11-11 21:29:47 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #1007, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1007 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #1007, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1007 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
Owner

@jarynclouatre commented on GitHub · 2026-11-12 15:06 UTC · original

On Windows with an NVIDIA card, a driver setting turned G-Sync on for me, with no Lossless Scaling.

RTX 4070 Ti SUPER, NVIDIA 621.14, Windows 11, Alienware AW3423DWF. In the NVIDIA Control Panel:

  1. Set up G-SYNC: "Enable for windowed and full screen mode" (on "full screen mode" alone it did not show), and "Enable settings for the selected display model".
  2. Manage 3D settings: "Vulkan/OpenGL present method" = "Prefer layered on DXGI swapchain". Then restart the game.

The driver's G-SYNC indicator showed only after step 2. It stayed on with the game's default present mode, and also with RX_VK_FIFO=1.

> [@jarynclouatre](https://github.com/jarynclouatre) commented on GitHub · 2026-11-12 15:06 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2393#issuecomment-6827311102) On Windows with an NVIDIA card, a driver setting turned G-Sync on for me, with no Lossless Scaling. RTX 4070 Ti SUPER, NVIDIA 621.14, Windows 11, Alienware AW3423DWF. In the NVIDIA Control Panel: 1. Set up G-SYNC: "Enable for windowed and full screen mode" (on "full screen mode" alone it did not show), and "Enable settings for the selected display model". 2. Manage 3D settings: "Vulkan/OpenGL present method" = "Prefer layered on DXGI swapchain". Then restart the game. The driver's G-SYNC indicator showed only after step 2. It stayed on with the game's default present mode, and also with `RX_VK_FIFO=1`. <!-- github-sync:c:6827311102 -->
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MagicBeanDev/Hookshot#2393
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