Hookshot Builder v2.1.0 on Windows 10.0.26200.0 update gives error #2364

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opened 2026-11-11 16:09:18 +00:00 by oliviafertorres-ui · 1 comment
oliviafertorres-ui commented 2026-11-11 16:09:18 +00:00 (Migrated from github.com)

Builder version

v2.0.11

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

Hookshot Builder v2.1.0 on Windows 10.0.26200.0
The update stopped: lift.py stopped (exit status 3221225477): oot_patches: output size in code_046.c

build: up to 32 compilers at once (one per CPU thread), as the memory allows; HOOKSHOT_JOBS=<n> to change
the compiler: C:\Users\Administrator\AppData\Local\HookshotBuilder\versions\v2.1.0\HookshotBuilder\tools\llvm-mingw (no Visual Studio needed)
@@stage read Reading your game files
@@stage lift Translating the game to PC code
host/ defines 3 imp_ functions for symbols no module has (unused):
  _ZN2nn2os11SystemEventC2ENS0_14EventClearModeEb
  _ZN2nn2os11SystemEventD2Ev
  _ZN2nn5audio29SetVoiceBiquadFilterParameterEPNS0_9VoiceTypeEiRKNS0_21BiquadFilterParameterE
standalone: 529 HLE functions in host/, 218 OS-facing imports stubbed
image: rtld@0x80000000+0x20000, main@0x80020000+0x4ea0000, subsdk0@0x84ec0000+0xe0000, sdk@0x84fa0000+0x1080000; 295178 entries, 0 trampolines (0 unresolved non-weak imports) (3s)
ADR / ADRP+ADD code addresses outside the 284387 unwind-covered functions: 14083, 79 of them new entries
widescreen: 11 of 11 sites
dlss jitter: 3 of 3 sites
occlusion off: 6 of 6 sites
discovered 294523 functions (29s)
module    functions  complete   leaf      instructions  untranslated  BLR       BR(not table)
main         249484  100.00%     87939      15379565             0    166923     10691
sdk           43492  100.00%     23555       2131915             0     15068     12288
subsdk0        1503  100.00%       789        132606             0       774       543
rtld             44  100.00%        19          2370             0        26         6
all          294523  100.00%    112302      17646456             0    182791     23528
undefined encodings reached (UDF, unallocated: trap, as on the hardware): 18530 sites
translated instructions: 100.0000% of 17646456 (shared tails counted once per function)
jump tables 1475 (bounded 1385, bounded by function 58, ADR table 1), BR without a table 0, PLT stubs 9917
jump tables whose table register is reused before the br: 7
hot functions (A64_HOT_FUNCS): 849 of 849 listed found, in code_hot.c
chunks: code_006.c (42 MB, cost 54 MB) in 3 parts
chunks: code_013.c (23 MB, cost 44 MB) in 2 parts
chunks: code_017.c (42 MB, cost 55 MB) in 3 parts
chunks: code_018.c (22 MB, cost 36 MB) in 2 parts
chunks: code_020.c (23 MB, cost 40 MB) in 2 parts
chunks: code_021.c (18 MB, cost 112 MB) in 5 parts
chunks: code_022.c (26 MB, cost 155 MB) in 5 parts
chunks: code_023.c (22 MB, cost 192 MB) in 3 parts
chunks: 73, boundaries kept
oot_native_resolution: scene base scale (f_806702e0) in code_005.c
oot_native_resolution: scene scale check (f_831f3200) in code_038.c
oot_patches: the menus' focus hook in code_002.c
oot_patches: player heart protection in code_004.c
oot_patches: movement speed in code_004.c
oot_patches: player flight rotation in code_005.c
oot_patches: the frame's time at 1 step divide(s) in code_006.c
oot_patches: dynamic resolution switch in code_006_1.c
oot_patches: movement speed in code_007.c
oot_patches: text speed scale and text size in code_008.c
oot_patches: the fixed path's scale in code_038.c
oot_patches: the movie's frame count by the frames' time in code_046.c
oot_patches: the frame's time at 1 step divide(s) in code_046.c
oot_patches: the menus' update hook in code_hot.c
oot_patches: player flight in code_hot.c
oot_patches: native mouse camera in code_hot.c
oot_patches: disable camera centering switch in code_hot.c
oot_patches: free camera in code_hot.c
oot_patches: output size in code_008.c
oot_patches: output size in code_010.c
oot_patches: output size in code_012.c
oot_patches: output size in code_013_1.c
oot_patches: output size in code_042.c
oot_patches: output size in code_046.c
@@error lift.py stopped (exit status 3221225477): oot_patches: output size in code_046.c

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Windows 11 60GB

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version v2.0.11 ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text Hookshot Builder v2.1.0 on Windows 10.0.26200.0 The update stopped: lift.py stopped (exit status 3221225477): oot_patches: output size in code_046.c build: up to 32 compilers at once (one per CPU thread), as the memory allows; HOOKSHOT_JOBS=<n> to change the compiler: C:\Users\Administrator\AppData\Local\HookshotBuilder\versions\v2.1.0\HookshotBuilder\tools\llvm-mingw (no Visual Studio needed) @@stage read Reading your game files @@stage lift Translating the game to PC code host/ defines 3 imp_ functions for symbols no module has (unused): _ZN2nn2os11SystemEventC2ENS0_14EventClearModeEb _ZN2nn2os11SystemEventD2Ev _ZN2nn5audio29SetVoiceBiquadFilterParameterEPNS0_9VoiceTypeEiRKNS0_21BiquadFilterParameterE standalone: 529 HLE functions in host/, 218 OS-facing imports stubbed image: rtld@0x80000000+0x20000, main@0x80020000+0x4ea0000, subsdk0@0x84ec0000+0xe0000, sdk@0x84fa0000+0x1080000; 295178 entries, 0 trampolines (0 unresolved non-weak imports) (3s) ADR / ADRP+ADD code addresses outside the 284387 unwind-covered functions: 14083, 79 of them new entries widescreen: 11 of 11 sites dlss jitter: 3 of 3 sites occlusion off: 6 of 6 sites discovered 294523 functions (29s) module functions complete leaf instructions untranslated BLR BR(not table) main 249484 100.00% 87939 15379565 0 166923 10691 sdk 43492 100.00% 23555 2131915 0 15068 12288 subsdk0 1503 100.00% 789 132606 0 774 543 rtld 44 100.00% 19 2370 0 26 6 all 294523 100.00% 112302 17646456 0 182791 23528 undefined encodings reached (UDF, unallocated: trap, as on the hardware): 18530 sites translated instructions: 100.0000% of 17646456 (shared tails counted once per function) jump tables 1475 (bounded 1385, bounded by function 58, ADR table 1), BR without a table 0, PLT stubs 9917 jump tables whose table register is reused before the br: 7 hot functions (A64_HOT_FUNCS): 849 of 849 listed found, in code_hot.c chunks: code_006.c (42 MB, cost 54 MB) in 3 parts chunks: code_013.c (23 MB, cost 44 MB) in 2 parts chunks: code_017.c (42 MB, cost 55 MB) in 3 parts chunks: code_018.c (22 MB, cost 36 MB) in 2 parts chunks: code_020.c (23 MB, cost 40 MB) in 2 parts chunks: code_021.c (18 MB, cost 112 MB) in 5 parts chunks: code_022.c (26 MB, cost 155 MB) in 5 parts chunks: code_023.c (22 MB, cost 192 MB) in 3 parts chunks: 73, boundaries kept oot_native_resolution: scene base scale (f_806702e0) in code_005.c oot_native_resolution: scene scale check (f_831f3200) in code_038.c oot_patches: the menus' focus hook in code_002.c oot_patches: player heart protection in code_004.c oot_patches: movement speed in code_004.c oot_patches: player flight rotation in code_005.c oot_patches: the frame's time at 1 step divide(s) in code_006.c oot_patches: dynamic resolution switch in code_006_1.c oot_patches: movement speed in code_007.c oot_patches: text speed scale and text size in code_008.c oot_patches: the fixed path's scale in code_038.c oot_patches: the movie's frame count by the frames' time in code_046.c oot_patches: the frame's time at 1 step divide(s) in code_046.c oot_patches: the menus' update hook in code_hot.c oot_patches: player flight in code_hot.c oot_patches: native mouse camera in code_hot.c oot_patches: disable camera centering switch in code_hot.c oot_patches: free camera in code_hot.c oot_patches: output size in code_008.c oot_patches: output size in code_010.c oot_patches: output size in code_012.c oot_patches: output size in code_013_1.c oot_patches: output size in code_042.c oot_patches: output size in code_046.c @@error lift.py stopped (exit status 3221225477): oot_patches: output size in code_046.c ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Windows 11 60GB ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
NotRexed commented 2026-11-11 21:29:23 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #2505, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2505 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #2505, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2505 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#2364
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