using only 40% of my gpu #2349

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opened 2026-11-11 15:27:41 +00:00 by nomd346 · 8 comments
nomd346 commented 2026-11-11 15:27:41 +00:00 (Migrated from github.com)

Hookshot version

2.1.0

What kind of problem

Something else

What happened

im noticing that my main gpu is only being use at 40% which is very low especially because i have a 4060 which is a very mid gpu

Where in the game

everywhere,walking around

How often

Every time

Graphics card and driver version

RTX 4060 mobile, 621.01

CPU, RAM and operating system

ryzen 7 7735hs, 16gb ddr5 ram on windows 11

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

ShareX_Ww6WJuxm5i

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version 2.1.0 ### What kind of problem Something else ### What happened im noticing that my main gpu is only being use at 40% which is very low especially because i have a 4060 which is a very mid gpu ### Where in the game everywhere,walking around ### How often Every time ### Graphics card and driver version RTX 4060 mobile, 621.01 ### CPU, RAM and operating system ryzen 7 7735hs, 16gb ddr5 ram on windows 11 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34694251/hookshot_log.txt) ### Screenshots or video <img width="1920" height="1019" alt="ShareX_Ww6WJuxm5i" src="https://github.com/user-attachments/assets/7b209e30-00bc-4182-85ce-bda9342c0aee" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
joe85 commented 2026-11-11 16:09:31 +00:00 (Migrated from github.com)

What is the bug exactly, that it is efficiently programmed?

What is the bug exactly, that it is efficiently programmed?
nomd346 commented 2026-11-11 16:31:42 +00:00 (Migrated from github.com)

What is the bug exactly, that it is efficiently programmed?

if it goes up to like 80% it will probably boost my fps a lot and give me way less stutters

more fps is always welcome

> What is the bug exactly, that it is efficiently programmed? if it goes up to like 80% it will probably boost my fps a lot and give me way less stutters more fps is always welcome
Zastrutzki commented 2026-11-11 16:57:04 +00:00 (Migrated from github.com)

Yet here you are limiting your framerate to 30fps...and then adding framegen x2. That costs a lot less than just running the game at 60 without it.

Yet here you are limiting your framerate to 30fps...and then adding framegen x2. That costs a lot less than just running the game at 60 without it.
nomd346 commented 2026-11-11 16:58:43 +00:00 (Migrated from github.com)

Yet here you are limiting your framerate to 30fps...and then adding framegen x2. That costs a lot less than just running the game at 60 without it.

i didnt limit it btw and turning off fg is like 2 fps more

> Yet here you are limiting your framerate to 30fps...and then adding framegen x2. That costs a lot less than just running the game at 60 without it. i didnt limit it btw and turning off fg is like 2 fps more
Zastrutzki commented 2026-11-11 17:23:36 +00:00 (Migrated from github.com)

Maybe switch out your screenshot then. It's not representatative of your issue. Enabling FG (x2) does limit the Game Frame rate cap to half of what you set it.

Maybe switch out your screenshot then. It's not representatative of your issue. Enabling FG (x2) does limit the Game Frame rate cap to half of what you set it.
nomd346 commented 2026-11-11 17:32:14 +00:00 (Migrated from github.com)

Maybe switch out your screenshot then. It's not representatative of your issue. Enabling FG (x2) does limit the Game Frame rate cap to half of what you set it.

You're seeing my frames which isn't the point

The point is only 40% of my GPU is being used compared to other games recomps and emulators

> Maybe switch out your screenshot then. It's not representatative of your issue. Enabling FG (x2) does limit the Game Frame rate cap to half of what you set it. You're seeing my frames which isn't the point The point is only 40% of my GPU is being used compared to other games recomps and emulators
defmonk0 commented 2026-11-11 17:53:33 +00:00 (Migrated from github.com)

The screenshot here may not be descriptive, but utilization is definitely suspicious on some configurations. I detailed my similar experience in the low fps tracking issue, and I get a similar outcome with my 4090 - utilization stuck around 30% and fps hovering around 40 (CPU also at around 30% utilization).

In my report, I had framegen off for the sake of simplicity; framegen can get me higher, but far weaker GPUs have gotten better performance in many cases so it's a bit of a puzzle for me as well.

My initial thought was that I'm CPU bound, but I've seen comparable/slightly weaker intel CPUs with better frame rates as well so I'm inclined to assume otherwise.

The screenshot here may not be descriptive, but utilization is definitely suspicious on some configurations. I detailed my similar experience in [the low fps tracking issue](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/995), and I get a similar outcome with my 4090 - utilization stuck around 30% and fps hovering around 40 (CPU also at around 30% utilization). In my report, I had framegen off for the sake of simplicity; framegen can get me higher, but far weaker GPUs have gotten better performance in many cases so it's a bit of a puzzle for me as well. My initial thought was that I'm CPU bound, but I've seen comparable/slightly weaker intel CPUs with better frame rates as well so I'm inclined to assume otherwise.
NotRexed commented 2026-11-11 21:29:08 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #995, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #995 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #995, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #995 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#2349
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