Feature request: add 30 FPS to the Game frame rate cap #2299

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opened 2026-11-11 14:06:16 +00:00 by alemolinaro · 1 comment
alemolinaro commented 2026-11-11 14:06:16 +00:00 (Migrated from github.com)

The idea

The Game frame rate cap currently offers 60, 90, 120, 144, 165, 240 and Uncapped. There is no way to select 30 FPS from the menu.

Use case: GPUs that cannot sustain a steady 60 FPS benefit from a fixed 30 FPS cap with real-time pacing to avoid stuttering. 30 Hz displays also need this.

PR #895 already proposed a separate "Frame rate limit" row (30, 40, 45, 50). Adding just 30 to the existing Game frame rate cap row would be the simplest approach — it reuses the same HOS_FPS_MAX mechanism and only needs the menu list extended.

Anything else

No response

### The idea The Game frame rate cap currently offers 60, 90, 120, 144, 165, 240 and Uncapped. There is no way to select 30 FPS from the menu. Use case: GPUs that cannot sustain a steady 60 FPS benefit from a fixed 30 FPS cap with real-time pacing to avoid stuttering. 30 Hz displays also need this. PR #895 already proposed a separate "Frame rate limit" row (30, 40, 45, 50). Adding just 30 to the existing Game frame rate cap row would be the simplest approach — it reuses the same HOS_FPS_MAX mechanism and only needs the menu list extended. ### Anything else _No response_
NotRexed commented 2026-11-11 21:28:32 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #1007, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1007 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #1007, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1007 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#2299
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