FPS Drops to 25–30 In-Game but Reaches 60 FPS in Menu #2278
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MagicBeanDev/Hookshot#2278
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Hookshot version
V.2.1.0
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Good morning,
Tested on the latest update.
Ryzen 7 5700X
RTX 3050 8GB
16GB RAM
This is not a laptop.
When running the game at 1920x1080 resolution, it runs at around 25–30 FPS. However, when I open the menu, it stays locked at 60 FPS.
I’ve attached the log for you to check.
But overall, great project so far! Keep up the great work!
hookshot_log.txt
Where in the game
all game
How often
Every time
Graphics card and driver version
RTX 3050 (8 GB)
CPU, RAM and operating system
AMD Ryzen 7 5700X
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
No response
Before you send it
I've been having this same issue. OoT is probably my fav Zelda of all time and when I heard of Hookshot, I instantly got it on here. For reference, I play on the Valve Steam Machine from June. It probably equates to your specs, and I'm on SteamOS too. I play at 1440p and it hits around that 25-30fps and will automatically crash when I try to enter Caste Town for the first time. I haven't updated so I'll try that first so I'll update this if it got worse.
Same issue here on the latest version, even with an RTX 5070 and the exact same CPU.
I suspect the stuttering might also be related to running the game from an HDD (hard drive) instead of an SSD, so I imagine this will get better as storage streaming and performance are optimized in future updates.
hookshot_log.txt
My Specs:
• CPU: AMD Ryzen 7 5700X 8-Core Processor (3.40 GHz)
• RAM: 64.0 GB
• GPU: NVIDIA GeForce RTX 5070 (12 GB)
• OS: Windows 11 Pro (Version 26H2)
Guys, ist still very fresh, and quite demending. Give it time (a couple of months, not days), but do not expect wonders on low/mid PCs in higher resolutions. With 4070 ti in NS2 native res I am forced to use FG, game seems a little bit jiggy - but thats fine - game is very much playable.
This isn't a bug. This is occurring because the game pauses rendering work and some parts of simulation work for the game scene when in a menu. This releases a significant amount of CPU and GPU resources and as such, your frame-rate significantly improves.
The only way therefore to resolve the core of this issue (gameplay not at 60FPS) is to wait for further optimisations or upgrade your hardware.
Thanks for the report. Reports of the same problem are now collected in #995, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #995 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.