FPS Drops to 25–30 In-Game but Reaches 60 FPS in Menu #2278

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opened 2026-11-11 13:14:36 +00:00 by sahatcija · 5 comments
sahatcija commented 2026-11-11 13:14:36 +00:00 (Migrated from github.com)

Hookshot version

V.2.1.0

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

Good morning,

Tested on the latest update.

Ryzen 7 5700X
RTX 3050 8GB
16GB RAM
This is not a laptop.

When running the game at 1920x1080 resolution, it runs at around 25–30 FPS. However, when I open the menu, it stays locked at 60 FPS.

I’ve attached the log for you to check.

But overall, great project so far! Keep up the great work!

hookshot_log.txt

Where in the game

all game

How often

Every time

Graphics card and driver version

RTX 3050 (8 GB)

CPU, RAM and operating system

AMD Ryzen 7 5700X

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version V.2.1.0 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened Good morning, Tested on the latest update. Ryzen 7 5700X RTX 3050 8GB 16GB RAM This is not a laptop. When running the game at 1920x1080 resolution, it runs at around 25–30 FPS. However, when I open the menu, it stays locked at 60 FPS. I’ve attached the log for you to check. But overall, great project so far! Keep up the great work! [hookshot_log.txt](https://github.com/user-attachments/files/34689132/hookshot_log.txt) ### Where in the game all game ### How often Every time ### Graphics card and driver version RTX 3050 (8 GB) ### CPU, RAM and operating system AMD Ryzen 7 5700X ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34689217/hookshot_log.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
AllT1meL0W commented 2026-11-11 13:34:30 +00:00 (Migrated from github.com)

I've been having this same issue. OoT is probably my fav Zelda of all time and when I heard of Hookshot, I instantly got it on here. For reference, I play on the Valve Steam Machine from June. It probably equates to your specs, and I'm on SteamOS too. I play at 1440p and it hits around that 25-30fps and will automatically crash when I try to enter Caste Town for the first time. I haven't updated so I'll try that first so I'll update this if it got worse.

I've been having this same issue. OoT is probably my fav Zelda of all time and when I heard of Hookshot, I instantly got it on here. For reference, I play on the Valve Steam Machine from June. It probably equates to your specs, and I'm on SteamOS too. I play at 1440p and it hits around that 25-30fps and will automatically crash when I try to enter Caste Town for the first time. I haven't updated so I'll try that first so I'll update this if it got worse.
OkenArg-design commented 2026-11-11 14:05:46 +00:00 (Migrated from github.com)

Same issue here on the latest version, even with an RTX 5070 and the exact same CPU.
I suspect the stuttering might also be related to running the game from an HDD (hard drive) instead of an SSD, so I imagine this will get better as storage streaming and performance are optimized in future updates.

hookshot_log.txt

My Specs:
• CPU: AMD Ryzen 7 5700X 8-Core Processor (3.40 GHz)
• RAM: 64.0 GB
• GPU: NVIDIA GeForce RTX 5070 (12 GB)
• OS: Windows 11 Pro (Version 26H2)

Same issue here on the latest version, even with an RTX 5070 and the exact same CPU. I suspect the stuttering might also be related to running the game from an HDD (hard drive) instead of an SSD, so I imagine this will get better as storage streaming and performance are optimized in future updates. [hookshot_log.txt](https://github.com/user-attachments/files/34691099/hookshot_log.txt) My Specs: • CPU: AMD Ryzen 7 5700X 8-Core Processor (3.40 GHz) • RAM: 64.0 GB • GPU: NVIDIA GeForce RTX 5070 (12 GB) • OS: Windows 11 Pro (Version 26H2)
mazurtrzynascie commented 2026-11-11 14:07:14 +00:00 (Migrated from github.com)

Guys, ist still very fresh, and quite demending. Give it time (a couple of months, not days), but do not expect wonders on low/mid PCs in higher resolutions. With 4070 ti in NS2 native res I am forced to use FG, game seems a little bit jiggy - but thats fine - game is very much playable.

Guys, ist still very fresh, and quite demending. Give it time (a couple of months, not days), but do not expect wonders on low/mid PCs in higher resolutions. With 4070 ti in NS2 native res I am forced to use FG, game seems a little bit jiggy - but thats fine - game is very much playable.
MaceYaFace commented 2026-11-11 14:35:06 +00:00 (Migrated from github.com)

This isn't a bug. This is occurring because the game pauses rendering work and some parts of simulation work for the game scene when in a menu. This releases a significant amount of CPU and GPU resources and as such, your frame-rate significantly improves.

The only way therefore to resolve the core of this issue (gameplay not at 60FPS) is to wait for further optimisations or upgrade your hardware.

This isn't a bug. This is occurring because the game pauses rendering work and some parts of simulation work for the game scene when in a menu. This releases a significant amount of CPU and GPU resources and as such, your frame-rate significantly improves. The only way therefore to resolve the core of this issue (gameplay not at 60FPS) is to wait for further optimisations or upgrade your hardware.
NotRexed commented 2026-11-11 21:28:17 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #995, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #995 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #995, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #995 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#2278
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