Camera spinning still happens once you try changing X/Y inversion. #2273
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#2273
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hookshot version
v2.1.0
What kind of problem
Sound, controls or saves
What happened
When i changed the Y-axis to inverted, the camera panned to the sky and was stuck like before the #1673 fix. Also tested X-axis which then starts the camera spinning clockwise again also. Reverting the inversions the camera continues to pan and spin, but it inverts to panned to looking at the ground and spinning counter-clockwise. I expected the controls to remain working and only invert the right stick controls.
Where in the game
Link's House
How often
Every time
Graphics card and driver version
GTX 1070, 580.196.07
CPU, RAM and operating system
i5 8400, 32gb, CachyOS
Changes from the defaults
Y axis inverted. X axis inverted (for testing).
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
No response
Before you send it
I will take the SDL rest-detection/inversion interaction, claimed in dev-work. On current main, changing inversion changes the sign used to recognize a physical crossing, so a constant held axis can become admitted. Compiling the actual poll block reproduces all four X/Y and sign combinations on Windows and Linux; actual crossing controls pass. I will preserve initial-held suppression and live inversion of admitted input. S2, reach1.0 upper bound (the affected SDL subset is unknown), confidence1.0 for the authored regression. No physical-controller or game validation yet.