Banding on Skybox #2272

Closed
opened 2026-11-11 13:00:54 +00:00 by xenosys-design · 1 comment
xenosys-design commented 2026-11-11 13:00:54 +00:00 (Migrated from github.com)

Hookshot version

v.2.1.0

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

In outdoor locations, there's banding with various shades of blue on the skybox regardless of the time of day. This also affects shading in towns like Hyrule where no natural light from the skybox is produced. (images below)

I've tried various different settings including upscaler types, texture/anistropic filtering, different resolution types. Also turned HDR on and off and it's had no effect.

It also causes screen flickering with distant effects and objects like fog and landmarks in Hyrule Field.

I've also changed NVIDIA drivers as well, adjusted settings like ReBAR to no effect.

Tested on a RTX 4090/AMD 7950x.

Where in the game

All locations with an outdoor skybox

How often

Every time

Graphics card and driver version

RTX 4090, 621.14

CPU, RAM and operating system

Ryzen 7950x, 32GB DDR5 6000, Windows 11

Changes from the defaults

quality_preset=0
fullscreen=1
gpu_device=0
frame_generation=0
frame_pacing=1
hdr=0
hdr_paper_white=330
hdr_peak_brightness=900
frame_rate_cap=0
nvidia_reflex=1
amd_anti-lag_2=0
output_res=3840x2160
dlss=1
dlss_model=1
resolution=3
upscaling=0
sharpness=100
anisotropic_filtering=4
handheld_profile=0
ultrawide=0
ultrawide_menus=1
robust_buffers=0
mesh_shaders=0
volume=100
mute_in_background=0
audio_output=1
fps_counter=0
menu_size=1
game_speed=1
text_speed=0
text_size=0
microphone=0
discord_status=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
stick_dead_zone=3
rumble_strength=0
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=2
button_prompts=4
menu_shortcut=1
debug_tools=0
descriptor_reuse=1
sampler_cache=0
options_version=4
pad_a=0
key_a=69,0
pad_b=1
key_b=16,0
pad_x=3
key_x=32,0
pad_y=2
key_y=1,0
pad_ls=7
key_ls=17,0
pad_rs=8
key_rs=67,0
pad_l=9
key_l=81,0
pad_r=10
key_r=82,0
pad_zl=15
key_zl=90,2
pad_zr=16
key_zr=88,70
pad_plus=6
key_plus=9,13
pad_minus=4
key_minus=77,0
pad_left=13
key_left=49,0
pad_up=11
key_up=50,0
pad_right=14
key_right=51,0
pad_down=12
key_down=52,0
key_move_up=87,0
key_move_down=83,0
key_move_left=65,0
key_move_right=68,0
key_cam_up=38,73
key_cam_down=40,75
key_cam_left=37,74
key_cam_right=39,76

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

https://postimg.cc/gallery/QdBQm2x

https://postimg.cc/gallery/QdBQm2x

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v.2.1.0 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened In outdoor locations, there's banding with various shades of blue on the skybox regardless of the time of day. This also affects shading in towns like Hyrule where no natural light from the skybox is produced. (images below) I've tried various different settings including upscaler types, texture/anistropic filtering, different resolution types. Also turned HDR on and off and it's had no effect. It also causes screen flickering with distant effects and objects like fog and landmarks in Hyrule Field. I've also changed NVIDIA drivers as well, adjusted settings like ReBAR to no effect. Tested on a RTX 4090/AMD 7950x. ### Where in the game All locations with an outdoor skybox ### How often Every time ### Graphics card and driver version RTX 4090, 621.14 ### CPU, RAM and operating system Ryzen 7950x, 32GB DDR5 6000, Windows 11 ### Changes from the defaults quality_preset=0 fullscreen=1 gpu_device=0 frame_generation=0 frame_pacing=1 hdr=0 hdr_paper_white=330 hdr_peak_brightness=900 frame_rate_cap=0 nvidia_reflex=1 amd_anti-lag_2=0 output_res=3840x2160 dlss=1 dlss_model=1 resolution=3 upscaling=0 sharpness=100 anisotropic_filtering=4 handheld_profile=0 ultrawide=0 ultrawide_menus=1 robust_buffers=0 mesh_shaders=0 volume=100 mute_in_background=0 audio_output=1 fps_counter=0 menu_size=1 game_speed=1 text_speed=0 text_size=0 microphone=0 discord_status=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 stick_dead_zone=3 rumble_strength=0 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=2 button_prompts=4 menu_shortcut=1 debug_tools=0 descriptor_reuse=1 sampler_cache=0 options_version=4 pad_a=0 key_a=69,0 pad_b=1 key_b=16,0 pad_x=3 key_x=32,0 pad_y=2 key_y=1,0 pad_ls=7 key_ls=17,0 pad_rs=8 key_rs=67,0 pad_l=9 key_l=81,0 pad_r=10 key_r=82,0 pad_zl=15 key_zl=90,2 pad_zr=16 key_zr=88,70 pad_plus=6 key_plus=9,13 pad_minus=4 key_minus=77,0 pad_left=13 key_left=49,0 pad_up=11 key_up=50,0 pad_right=14 key_right=51,0 pad_down=12 key_down=52,0 key_move_up=87,0 key_move_down=83,0 key_move_left=65,0 key_move_right=68,0 key_cam_up=38,73 key_cam_down=40,75 key_cam_left=37,74 key_cam_right=39,76 ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34688590/hookshot_log.txt) ### Screenshots or video https://postimg.cc/gallery/QdBQm2x [https://postimg.cc/gallery/QdBQm2x](url) ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-11 21:28:11 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #1004, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1004 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #1004, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1004 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#2272
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