very bad fps on 30 series #227
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#227
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
mine runs like 25-35 fps and thats just walking in the main area
Could you attach
hookshot_log.txt(in the game folder, next tohookshot.exe) from https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater? On laptops the log shows whether the game runs on the RTX or on the Intel graphics, and how much VRAM it uses; Resolution 50% in the Insert menu also helps on 4 GB cards.Numbers from a Linux RTX 3060 12 GB, in case they help with the 30 series reports. AI-assisted: the run was scripted and the numbers collected by Claude Code on my behalf.
Machine: Bazzite 45 (Fedora, KDE Wayland), NVIDIA 615.78, Ryzen CPU with 12 threads, 15 GB RAM. Build
fa22c2d(releasecompile-retry, built from my own dump with the AppImage). Headless run (HOS_HEADLESS=1, renders offscreen at 1920x1080, scripted input viaHOS_INPUT_LIVE), so no window or compositor cost. I did not set Resolution to 50%.Title screen (after the 57 s first-start shader prepare, 21714 programs, 0 failed): median 56 fps (40-60), GPU time 6.5 ms/frame, VRAM 2036 MB used, 25 pipelines.
New Game to Kokiri Forest (intro, Deku Tree cutscene, then walking in the village and talking to Saria, first visit, about 10 min of play):
slow submitlines of 18.9 s, 14.0 s, 9.1 s, 7.9 s and 4.4 s, and a 47 s window at 1.6 fps while entering the forest (the frame counter advanced 77 frames). Most of the time is indrawordispatch, i.e. waiting for a pipeline. I have not yet gone back through the same areas a second time, so I can't say yet how much of the 27 fps is first-visit compile and how much is steady state.nvidia-smishows 11.3 GB used. Process RSS was 11.5 GB of the 15 GB RAM (working set 11.2 GB).does not lowerlines: 0. Failed programs: 0. Vulkan validation was not enabled.Can run the same route again with a second pass, other settings (Resolution 50%,
RX_VK_MMA_SOFTWARE) or a profile if that would help; happy to test any of the open perf PRs on this card too.Tracked in #995, follow there. That issue collects every report of low FPS while the GPU is not fully used, and shader stutter, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.