FPS drops heavily and stays low after entering a new scene #2238
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#2238
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hookshot version
2.1.0
What kind of problem
Low fps or stutter
What happened
FPS remains stable in the starting scene. After entering Dodongo's Cavern from Death Mountain, FPS drops significantly and stays low continuously afterwards.
Where in the game
Death Mountain, entering Dodongo's Cavern
How often
Every time
Graphics card and driver version
rtx4060laptop,nvdia616.64
CPU, RAM and operating system
AMD Ryzen 9 7940HX,16gb,windows11
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
hookshot_log.1.txt
Screenshots or video
No response
Before you send it
The same thing happens to me, but at the beginning of the game, I left Kakariko village towards Hyrule plains, after I got to Hyrule plains, my fps went down from 30 stable (60 or 80 with frame generation), to 12 or 10 not stable (40, 30 with frame generation). It stays that way even if I move to a different area or return to places I’ve already explored.
Thanks for the report. Reports of the same problem are now collected in #993, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #993 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.