Geometry Fix #2214
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MagicBeanDev/Hookshot#2214
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Hookshot version
v2.1.0
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
the walls and certain parts of the deku tree dungeon are see through invisible like the spikes and block you have to push, the torches.
Steam deck Reachs 59 - 60 with frame gen without it's 20.
I also had to fight to get past the opening cutscene crashing on my steam deck oled but I got it to work.
Where in the game
deku tree
How often
Once so far
Graphics card and driver version
Operating System: SteamOS 3.9.5 Build: 20261023.100 KDE Plasma Version: 6.7.3 KDE Frameworks Version: 6.28.0 Qt Version: 6.11.1 Kernel Version: 7.2.7-valve2-2-neptune-72-g31504582a073 (64-bit) Graphics Platform: Wayland Partition: A Processors: 8 × AMD Custom APU 0932 Memory: 16 GiB of RAM (11.5 GiB usable) Graphics Processor: AMD Custom GPU 0932 Manufacturer: Valve Product Name: Galileo System Version: 1
CPU, RAM and operating system
Operating System: SteamOS 3.9.5 Build: 20261023.100 KDE Plasma Version: 6.7.3 KDE Frameworks Version: 6.28.0 Qt Version: 6.11.1 Kernel Version: 7.2.7-valve2-2-neptune-72-g31504582a073 (64-bit) Graphics Platform: Wayland Partition: A Processors: 8 × AMD Custom APU 0932 Memory: 16 GiB of RAM (11.5 GiB usable) Graphics Processor: AMD Custom GPU 0932 Manufacturer: Valve Product Name: Galileo System Version: 1
Changes from the defaults
hookshot_env.txt
Other software hooked into the game
Yes (named under "Changes from the defaults")
hookshot_log.txt
hookshot_log.txt
hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
Screenshots or video
No response
Before you send it
Thanks for the report. Reports of the same problem are now collected in #1000, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1000 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.