WIP: feat(menu): the Game tab first, where the menu opens #2179
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pull from: pmwork-personal/feat/menu-game-tab
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Delete branch "pmwork-personal/feat/menu-game-tab"
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The Gameplay tab is where Restart and Quit are, what a PC game's pause menu opens on, yet it sat fourth and the menu
opened on Graphics. This titles it Game, puts it first in the strip and opens the menu there: Esc (or Insert, or F1) then
lands on the tab with Restart and Quit, and Graphics is one E away. Step 3 of the menu organization in #2177, on #2178.
What changed
first tab before). Game's rows are unchanged: Game speed, Text speed, Text size, Microphone, Discord status, Restart,
Quit.
enum MenuTab:TAB_GAMEPLAY = 0, the name kept on purpose: open PRs add rows to it (#1864's languages, #1560's Skiptitle screen, #1521's Amiibo) and still apply. Only the title changes; #1864's tables need "Game".
bridge_fill's tab names follow the new order, and the Game tab keeps its keygameplay, so aclient that asks for its rows by that name still finds them. Main's tuning bar (#2378) takes the strip's titles from the same global list, Game first.
kRestartRow/kQuitRowcount back fromits end), so
readme.md's option table, which follows the table's order, reads in the strip's order too. The readme'stab list names Game first and where the menu opens.
test_menu_sections.pychecks that the strip reads Game, Graphics, Display and that the menu opens on Game;test_tab_strip_fit.pylists Game (with Gameplay's width, the widest the first tab has been).Testing
tests/run_all.pyon Windows 11 (llvm-mingw clang, 8 at once) after merging main atbd699925(with #2118's Frame generation by row, #2342's HDR contrast, and #1859'sVRAM budget in GPU and memory): 383 passed, 31 skipped, 1 failed:
test_vram_budget_row.py, which fails the same onuntouched main on this PC. A build of the branch compiles.
Up wraps to Quit (the prompt bar then reads "Quit Enter"); E goes on to Graphics. At Large on 1280x800 the strip, Q and
E included, stays inside the screen.
Not tested: a pad and the mouse in a window (the tab keys and clicks are unchanged code), AMD and Intel, Linux.
Screenshots
Headless runs of a build of this branch (
HOS_HEADLESS=1,RX_VK_SHOT_MENU=1, the keys fromRX_VK_MENU_SCRIPT), builtwith
HOOKSHOT_VERSION=v2.2.0-rc.1for a release's build label.🤖 Generated with Claude Code
github-sync referenced this pull request2026-11-12 06:22:58 +00:00