AMD 6800XT VK_ERROR_DEVICE_LOST #2176
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#2176
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hookshot version
v2.1.0
What kind of problem
Crash, freeze or black screen
What happened
Bug Report: VK_ERROR_DEVICE_LOST - Game crashes at several locations
Summary
Hookshot v2.0.11-v2.1.0
The game crashes in the following scenarios. Every crash results in a black screen, followed by an AMD GPU driver error. After that, the window either closes or stays white with background music continuing to play.
hookshot_log: vk: FATAL: the GPU device was lost (VK_ERROR_DEVICE_LOST): the driver stopped or reset the GPU, and nothing sent to it runs any more (on Linux, dmesg or journalctl -k around this time names the reset)
Where in the game
Sacred Forest Meadow, Zora's River, Hyrule Field, pot room of Hyrule Castle Town Gate
How often
Every time
Graphics card and driver version
RX 6800XT Adrenalin Edition 26.10.1
CPU, RAM and operating system
i7-11700K 16GB Windows11 26H2
Changes from the defaults
Render resolution set to 2K or higher (triggers crash instantly). Default settings take ~15-20 minutes to crash.
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
Sacred Forest Meadow
hookshot_log.txt
Screenshots or video
No response
Before you send it
It kinda feels like the device lost errors are getting worse on RX 6000 GPUs. The RX_VK_SKIP_CODE fixes don't seem to reliably work around it anymore either.
hookshot_log.txt
It still happens even on an RX 6700XT
Happens on RX 6600 XT, Just 1 question for people with AMD, What GPU drivers are you on?
Mesa 26.2.6-arch3.1
I found that disabling frame pacing may prevent this crash.
With frame pacing disabled, I have played for nearly an hour without triggering the AMD driver timeout popup.
The popup message reads:
AMD software detected that a driver timeout has occurred on your system.Thanks for the report. Reports of the same problem are now collected in #996, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #996 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
I changed the output resolution from 2K to "own game" and it stopped the crash, so check this.