Crashing in Zora River. #2080

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opened 2026-11-11 01:54:53 +00:00 by SoAgradece · 3 comments
SoAgradece commented 2026-11-11 01:54:53 +00:00 (Migrated from github.com)

Hookshot version

v2.0.14

What kind of problem

Crash, freeze or black screen

What happened

The game crashes in the Zora's River. As soon as I play the Ocarina to open the waterfall and the cutscene starts, the sound of the flowing water continues for a brief moment before the game crashes.

I've already tried playing with frame generation both enabled and disabled, as well as running the game in windowed mode, but the issue still persists.

Where in the game

Zora River

How often

Every time

Graphics card and driver version

RX 6750XT, 26.10.2.

CPU, RAM and operating system

Ryzen 5 5500, 16GB DDR4, Windows 10

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
hookshot_log.4.txt
hookshot_log.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.14 ### What kind of problem Crash, freeze or black screen ### What happened The game crashes in the Zora's River. As soon as I play the Ocarina to open the waterfall and the cutscene starts, the sound of the flowing water continues for a brief moment before the game crashes. I've already tried playing with frame generation both enabled and disabled, as well as running the game in windowed mode, but the issue still persists. ### Where in the game Zora River ### How often Every time ### Graphics card and driver version RX 6750XT, 26.10.2. ### CPU, RAM and operating system Ryzen 5 5500, 16GB DDR4, Windows 10 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34666060/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34666056/hookshot_log.2.txt) [hookshot_log.3.txt](https://github.com/user-attachments/files/34666058/hookshot_log.3.txt) [hookshot_log.4.txt](https://github.com/user-attachments/files/34666059/hookshot_log.4.txt) [hookshot_log.txt](https://github.com/user-attachments/files/34666057/hookshot_log.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
Arkex-ai commented 2026-11-11 02:03:14 +00:00 (Migrated from github.com)

I checked the five logs. Four end with Vulkan submit failure -4 (VK_ERROR_DEVICE_LOST), while hookshot_log.3.txt ends with a normal window close. This gives us a device-loss signature for the crashing runs. The logs do not yet identify the command that triggered it.

Could you check whether the waterfall cutscene still fails on v2.1.0-rc.2? If it does, please keep frame generation off for the comparison, add RX_VK_CHECKPOINTS=1 to hookshot_env.txt beside the game, and attach the resulting log. This enables AMD buffer markers when the driver exposes that extension. Please include the version printed at the start of the new log and whether the cutscene reaches the same point.

I checked the five logs. Four end with Vulkan submit failure `-4` (`VK_ERROR_DEVICE_LOST`), while `hookshot_log.3.txt` ends with a normal window close. This gives us a device-loss signature for the crashing runs. The logs do not yet identify the command that triggered it. Could you check whether the waterfall cutscene still fails on v2.1.0-rc.2? If it does, please keep frame generation off for the comparison, add `RX_VK_CHECKPOINTS=1` to `hookshot_env.txt` beside the game, and attach the resulting log. This enables AMD buffer markers when the driver exposes that extension. Please include the version printed at the start of the new log and whether the cutscene reaches the same point.
JustRhys04 commented 2026-11-11 18:03:14 +00:00 (Migrated from github.com)

I've had the exact same problem trying to get passed the waterfall cutscene after playing the ocarina, it always leads to a long pause on the waterfall followed by hookshot and my AMD graphics driver crashing, regardless of any changes to settings or updating to the current v2.1.0 build.

I'm on a RX 6900XT (Driver ver. 26.10.2), Ryzen 7 9800X3D, and 32GB DDR5, Windows 11.

Below are the logs of the crash with RX_VK_CHECKPOINTS=1 added into hookshot_env.txt

hookshot_log.3.txt
hookshot_log.4.txt
hookshot_log.txt
hookshot_log.1.txt
hookshot_log.2.txt

I've had the exact same problem trying to get passed the waterfall cutscene after playing the ocarina, it always leads to a long pause on the waterfall followed by hookshot and my AMD graphics driver crashing, regardless of any changes to settings or updating to the current v2.1.0 build. I'm on a RX 6900XT (Driver ver. 26.10.2), Ryzen 7 9800X3D, and 32GB DDR5, Windows 11. Below are the logs of the crash with `RX_VK_CHECKPOINTS=1` added into `hookshot_env.txt` [hookshot_log.3.txt](https://github.com/user-attachments/files/34699893/hookshot_log.3.txt) [hookshot_log.4.txt](https://github.com/user-attachments/files/34699890/hookshot_log.4.txt) [hookshot_log.txt](https://github.com/user-attachments/files/34699891/hookshot_log.txt) [hookshot_log.1.txt](https://github.com/user-attachments/files/34699892/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34699894/hookshot_log.2.txt)
NotRexed commented 2026-11-11 21:24:54 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #996, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #996 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #996, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #996 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#2080
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