[AMD 6650 XT] Textures replaced with a glowing color #2054

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opened 2026-11-11 01:17:36 +00:00 by rezfansupreme · 3 comments
rezfansupreme commented 2026-11-11 01:17:36 +00:00 (Migrated from github.com)

Hookshot version

v2.0.14

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

Certain textures seem to be absent and glow a white, sometimes neon green color in their stead. Many of the characters in kokiri forest have this problem (namely with the stitching/seams in their clothing). Some of the barrels in the houses of Kokiri Forest have the same problem. It also happens in Hyrule Castle Town, with the bombchu store lady and the dog that runs around in front of it's owner.

It may be worth mentioning, if i position the bombchu lady into the camera just enough to where she becomes transparent, her normal texture appears (as seen in the third picture), but immediately goes back to glowing afterwards

Where in the game

Kokiri Forest, Hyrule Castle Town. Always happens, doesnt matter what im doing

How often

Every time

Graphics card and driver version

Radeon RX 6650 XT, 32.0.21030.2001

CPU, RAM and operating system

Ryzen 5 3600, 32GB RAM, Windows 10

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt

hookshot_log.2.txt

hookshot_log.3.txt

hookshot_log.4.txt

Screenshots or video

image image image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.14 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened Certain textures seem to be absent and glow a white, sometimes neon green color in their stead. Many of the characters in kokiri forest have this problem (namely with the stitching/seams in their clothing). Some of the barrels in the houses of Kokiri Forest have the same problem. It also happens in Hyrule Castle Town, with the bombchu store lady and the dog that runs around in front of it's owner. It may be worth mentioning, if i position the bombchu lady into the camera just enough to where she becomes transparent, her normal texture appears (as seen in the third picture), but immediately goes back to glowing afterwards ### Where in the game Kokiri Forest, Hyrule Castle Town. Always happens, doesnt matter what im doing ### How often Every time ### Graphics card and driver version Radeon RX 6650 XT, 32.0.21030.2001 ### CPU, RAM and operating system Ryzen 5 3600, 32GB RAM, Windows 10 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34661780/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34661788/hookshot_log.2.txt) [hookshot_log.3.txt](https://github.com/user-attachments/files/34661802/hookshot_log.3.txt) [hookshot_log.4.txt](https://github.com/user-attachments/files/34661806/hookshot_log.4.txt) ### Screenshots or video <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/e479808e-b25c-4dc0-88e1-2b3549435edd" /> <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/b3cde2b7-6795-4f40-a560-9364f953a698" /> <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/e41d166c-7b6f-4bde-88f3-83e657bf70c9" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
Arkex-ai commented 2026-11-11 01:45:53 +00:00 (Migrated from github.com)

I looked through the four v2.0.14 logs. They all show failed-program counts starting early, but I did not find a shader error in the logs that ties those counts to the glowing materials. The fact that the normal texture appears when the character fades is a useful comparison.

Could you try the current release candidate at the same spot in Kokiri and attach a fresh log if it still happens? Please note the Mesh shaders setting and whether the normal texture still appears during the fade.

I looked through the four v2.0.14 logs. They all show failed-program counts starting early, but I did not find a shader error in the logs that ties those counts to the glowing materials. The fact that the normal texture appears when the character fades is a useful comparison. Could you try the current release candidate at the same spot in Kokiri and attach a fresh log if it still happens? Please note the Mesh shaders setting and whether the normal texture still appears during the fade.
rezfansupreme commented 2026-11-11 02:29:57 +00:00 (Migrated from github.com)

I looked through the four v2.0.14 logs. They all show failed-program counts starting early, but I did not find a shader error in the logs that ties those counts to the glowing materials. The fact that the normal texture appears when the character fades is a useful comparison.

Could you try the current release candidate at the same spot in Kokiri and attach a fresh log if it still happens? Please note the Mesh shaders setting and whether the normal texture still appears during the fade.

okay! i went to Kokiri forest to check these characters' errors out. it still seems to happen on build 2.0.14, and as we discovered with the bombchu lady, these characters also retain their real textures when in fade mode (as pictured below).

image image

for this character (see below), it only seems to happen with her shoes (though, note the barrels in the background too, in front of link's house).

image

from here, i decided id go around the town and find every single instance of these barrel-like items that are messing up.

theres these ones in Links House:

image

and these ones in the House of the Twins (two pictures attached):

image image

Lastly, the Kokiri shop (three photos attached):

image image image

Another thing i discovered, which i wasnt able to get a picture of because it only happened once, was that the hyrule shield was briefly glowing the same greenish color when i first equipped it, but it quickly corrected itself back to the normal texture. it was normal looking when it sat in the shop before i bought it.

As to why the kokiri malfunctions stay white colored and these same errors occuring in hyrule town are always neon green? it must have something to do with the local lighting is what id assume, though im not experienced with stuff like this.

heres the hookshot logs. (pardon me sending all four again ive relaunched the game many times and im not sure which to send. it wont let me send the non-numbered one):

hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
hookshot_log.4.txt

> I looked through the four v2.0.14 logs. They all show failed-program counts starting early, but I did not find a shader error in the logs that ties those counts to the glowing materials. The fact that the normal texture appears when the character fades is a useful comparison. > Could you try the current release candidate at the same spot in Kokiri and attach a fresh log if it still happens? Please note the Mesh shaders setting and whether the normal texture still appears during the fade. okay! i went to Kokiri forest to check these characters' errors out. it still seems to happen on build 2.0.14, and as we discovered with the bombchu lady, these characters also retain their real textures when in fade mode (as pictured below). <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/87150a4f-9529-4007-8cca-855d62417d5a" /> <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/7c885199-50be-473b-ad1f-9ae01e7d457c" /> for this character (see below), it only seems to happen with her shoes (though, note the barrels in the background too, in front of link's house). <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/084c3f6e-430e-4b7a-8010-1cd32c3ed18f" /> from here, i decided id go around the town and find every single instance of these barrel-like items that are messing up. theres these ones in Links House: <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/2ca458f6-1f21-4f75-ac4d-a1d04619faf3" /> and these ones in the House of the Twins (two pictures attached): <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/fa2cbbee-fb66-4b74-9ecf-a4ff1bea4c62" /> <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/8a8ad795-b5fe-4997-aada-9abfffdacba1" /> Lastly, the Kokiri shop (three photos attached): <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/5235aec6-3dbe-418a-a376-440d6dbf405b" /> <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/c8b5dc1d-514b-47f8-96b8-088116fb7f9b" /> <img width="2560" height="1440" alt="image" src="https://github.com/user-attachments/assets/15d0109c-0843-4477-97e4-5c8dea841fd2" /> Another thing i discovered, which i wasnt able to get a picture of because it only happened once, was that the hyrule shield was briefly glowing the same greenish color when i first equipped it, but it quickly corrected itself back to the normal texture. it was normal looking when it sat in the shop before i bought it. As to why the kokiri malfunctions stay white colored and these same errors occuring in hyrule town are always neon green? it must have something to do with the local lighting is what id assume, though im not experienced with stuff like this. heres the hookshot logs. (pardon me sending all four again ive relaunched the game many times and im not sure which to send. it wont let me send the non-numbered one): [hookshot_log.1.txt](https://github.com/user-attachments/files/34666896/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34666898/hookshot_log.2.txt) [hookshot_log.3.txt](https://github.com/user-attachments/files/34666897/hookshot_log.3.txt) [hookshot_log.4.txt](https://github.com/user-attachments/files/34667036/hookshot_log.4.txt)
NotRexed commented 2026-11-11 21:24:39 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #1006, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1006 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #1006, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1006 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#2054
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