Add 16x Anisotropic Filtering option #2016
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MagicBeanDev/Hookshot#2016
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The idea
Hi! First of all, thank you for your amazing work on Hookshot and for the frequent updates!
I'd like to suggest adding an Anisotropic Filtering option (up to 16x) to the graphics settings, ideally with selectable levels such as 2x, 4x, 8x, and 16x.
This would help improve texture clarity, particularly on surfaces viewed at oblique angles, such as roads, floors, and distant terrain.
Since modern GPUs can generally handle 16x anisotropic filtering with minimal performance impact, I believe this would be a valuable addition for players aiming for the best possible image quality, especially at 4K.
Of course, I understand that implementing this may depend on how the game's texture sampling and rendering pipeline are handled.
Thank you again for your hard work and dedication to the project. Keep up the great work!
Anything else
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Thanks! An anisotropic filtering option (up to 16x) is now listed in the feature requests collection #1007. Closing in favour of the tracker.