Feature Request: Native controller remapping in-game (fix Xbox layout logic) #1981
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MagicBeanDev/Hookshot#1981
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The idea
Please add a feature for native, in-game controller button remapping. The current layout for an Xbox controller feels very counterintuitive and mixed up.
Currently, it defaults to:
• Y — Attack
• B — Jump / Action
• A — Sprint / Roll
Standard Xbox layout that most players are used to in modern games:
• X — Sword Attack
• A — Jump / Action
• B — Sprint / Roll
• Y — (Contextual or C-Button mapping)
If I try to work around this using the menu (F1 keys / external config), it completely breaks the Ocarina songs. The buttons get completely mixed up during song playback, making the game unplayable.
Having a clean, native option inside the game menus to easily remap actions to specific controller buttons without breaking the C-button layout for the Ocarina would be a massive quality-of-life improvement. Thank you!
Anything else
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Duplicate of #1655 (the Xbox layout's mapping in play), and in-game button remapping is in the feature requests collection #1007. Please follow #1655.