fix(menu): the FPS counter looks as it did (green outlined text in the corner, no plate) #1957

Merged
NotRexed merged 2 commits from fix/fps-counter-classic into main 2026-11-11 00:26:27 +00:00
NotRexed commented 2026-11-10 21:47:23 +00:00 (Migrated from github.com)

The owner asked for the old FPS counter back.

The Dear ImGui menu (9122cb1e) drew the counter as a plate: cream digits and a gold "FPS" on a dark box with an edge. This draws it as v2.0.14's paint_fps did:

  • green (72, 255, 110) bold text with a dark outline;
  • the number large (28 px per scale step), with "FPS" small beside it (13 px);
  • the frame generation line ("game 60") under them in light grey;
  • nothing behind it.

Its position is unchanged: the safe area's top-right corner, under the banner while the menu is open (unless it fits beside it on very wide windows).

Not yet checked: how it looks in game. I'll build it and screenshot it once the owner's PC is free; the owner is testing right now.

🤖 Generated with Claude Code

The owner asked for the old FPS counter back. The Dear ImGui menu (9122cb1e) drew the counter as a plate: cream digits and a gold "FPS" on a dark box with an edge. This draws it as v2.0.14's `paint_fps` did: - green (72, 255, 110) bold text with a dark outline; - the number large (28 px per scale step), with "FPS" small beside it (13 px); - the frame generation line ("game 60") under them in light grey; - nothing behind it. Its position is unchanged: the safe area's top-right corner, under the banner while the menu is open (unless it fits beside it on very wide windows). **Not yet checked:** how it looks in game. I'll build it and screenshot it once the owner's PC is free; the owner is testing right now. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Commenting is not possible because the repository is archived.
No description provided.