Castle Town / Kakariko ~30-40 fps on RTX 5060 Laptop: replay CPU-bound (memory sync ~10 ms of ~19 ms submit), VRAM over allowance #1925
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MagicBeanDev/Hookshot#1925
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Hookshot version
v2.0.13
What kind of problem
Low fps or stutter
What happened
System
Settings
Quality preset Custom, Output resolution 1920x1080, Upscaler Game's own, Render resolution Auto,
Frame generation Off, Frame pacing Off, Frame rate cap 60, Reflex Off, HDR Off, Handheld profile Off,
Robust buffers Auto, Descriptor reuse Off, Sampler cache Off. No hookshot_env.txt.
One RomFS mod (Xbox button icons) replacing only Font2/Scalable/External...bfotf.zs and
UI/Layout2Archive/Common...bntx.zs, same file sizes as the game's.
What happens
In Castle Town and Kakariko the game runs at ~30-40 fps (median 37.6, lowest 10%: 27.4) with stutter.
Kokiri Forest reaches 60.
From the attached log (~18 min session)
with 2359 MB of it free in the blocks (render target blocks 1024 MB for 379 MB of images)
Output 2048x1152) ended in VK_ERROR_DEVICE_LOST entering Sacred Forest Meadow with VRAM at 6.8-7.2 of 7.0 GB.
Also noticed
Frame generation (2x, 3x and Auto) flickers strongly in Castle Town and Kakariko; the log shows
"fsr3fi: 0 of 600 ... without its inputs" with Upscaler Game's own.
Log attached.
hookshot_log.txt
Where in the game
Castle Town and Kakariko Village (also Hyrule Field), walking around
How often
Every time
Graphics card and driver version
RTX 5060 Laptop GPU (8 GB), NVIDIA 621.14
CPU, RAM and operating system
Intel Core 7 240H, 16 GB, Windows 11
Changes from the defaults
UI/Layout2Archive/Common...bntx.zs with Xbox button icons, same sizes as the game's files)
Everything else at its default (Frame generation Off, Frame pacing Off, Frame rate cap 60,
Render resolution Auto, Upscaler Game's own, Reflex Off). No hookshot_env.txt.
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
No other software hooked into the game.
Screenshots or video
No response
Before you send it
Thanks for the detailed numbers (RTX 5060 Laptop 8 GB, replay CPU-bound with ~10 ms of memory sync per ~19 ms submit, VRAM over the allowance). The CPU-bound part is tracked in #995 and VRAM over the allowance on 8 GB cards in #1710; closing this in favour of those. Please update to v2.0.14 and add a new log there.