Controls/Remappings Inconsistent with In-Game Controls #1923

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opened 2026-11-10 20:32:19 +00:00 by RyanHiller · 1 comment
RyanHiller commented 2026-11-10 20:32:19 +00:00 (Migrated from github.com)

Hookshot version

v2.0.14

What kind of problem

Sound, controls or saves

What happened

There seems to be some inconsistencies with the control mappings. I'm not sure if this is being caused by the controller itself, an issue with my Hookshot settings, or with the game. I'm using an Xbox Elite Series 2 controller and the in-game "Swap Jump Controls" setting is Off.

When playing the Ocarina, inputs are "swapped" as expected. I press the B button on the Xbox controller, and the game reads it as playing the A note. Also when navigating through the menus, equipping items, saving the game, etc. all work with the "swapped" controls I would expect. However other actions seem to not be swapped. Rolling is done with the right face button (Xbox B), even though the in-game controls say that should be the bottom face button (Xbox A). Similarly when climbing, the jump button uses the top face button when the in-game controls indicate it should be the left face button.

Where in the game

Anywhere

How often

Every time

Graphics card and driver version

RTX 4070

CPU, RAM and operating system

Ryzen 7 5800X3D

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

Current Hookshot control settings:
Image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.14 ### What kind of problem Sound, controls or saves ### What happened There seems to be some inconsistencies with the control mappings. I'm not sure if this is being caused by the controller itself, an issue with my Hookshot settings, or with the game. I'm using an Xbox Elite Series 2 controller and the in-game "Swap Jump Controls" setting is Off. When playing the Ocarina, inputs are "swapped" as expected. I press the B button on the Xbox controller, and the game reads it as playing the A note. Also when navigating through the menus, equipping items, saving the game, etc. all work with the "swapped" controls I would expect. However other actions seem to not be swapped. Rolling is done with the right face button (Xbox B), even though the in-game controls say that should be the bottom face button (Xbox A). Similarly when climbing, the jump button uses the top face button when the in-game controls indicate it should be the left face button. ### Where in the game Anywhere ### How often Every time ### Graphics card and driver version RTX 4070 ### CPU, RAM and operating system Ryzen 7 5800X3D ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34649750/hookshot_log.txt) ### Screenshots or video Current Hookshot control settings: <img width="331" height="249" alt="Image" src="https://github.com/user-attachments/assets/063b20e0-fe89-48df-9039-7ccbd9cdf8ce" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-10 20:46:22 +00:00 (Migrated from github.com)

Duplicate of #1655: the button mapping in play (and here on the ocarina) not matching the chosen Xbox/PC layout. Please follow #1655 and add your controller and settings there.

Duplicate of #1655: the button mapping in play (and here on the ocarina) not matching the chosen Xbox/PC layout. Please follow #1655 and add your controller and settings there.
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Reference
MagicBeanDev/Hookshot#1923
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