Build freezes at "main: ZBIC -> plain NSO" on v2.0.14 (fresh full build, worker python.exe at 0% CPU) #1876
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MagicBeanDev/Hookshot#1876
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Builder version
2.0.14
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11
Before you send it
v2.1.0-rc.1 is out as a pre-release (https://github.com/NotRexed/Hookshot/releases/tag/v2.1.0-rc.1) and carries #1885 (no reopening of ~100k files after the unpack, which is where the Builder sat at "main: ZBIC -> plain NSO" / reading). If you can, try a build with it and say whether it gets past that stage. This stays open until 2.1.0 is final.
Fixed in v2.1.0. The long silent stop after "ZBIC -> plain NSO" was the damaged-texture check reopening about 100,000 extracted files. It now uses what the extraction already saw (#1885) and shows its progress while it runs. If a build still stops there on 2.1.0, reopen with the Builder's log.