Title: [Bug] Black screen when 3D rendering begins during Deku Tree/Navi intro (RTX 3070) #181
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MagicBeanDev/Hookshot#181
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I'm experiencing a black screen when starting a new game in Hookshot using the latest small-vram release ("Fewer crashes on 4–6GB laptops, 100% resolution fix, builder fixes").
The game starts successfully, and the main menu and opening cinematic are displayed correctly. However, when the intro reaches the scene where the Great Deku Tree speaks to Navi, the screen becomes completely black.
Audio is still audible, but no 3D graphics are displayed.
Steps to reproduce
Build and launch Hookshot using the latest small-vram release.
Reach the main menu.
Select New Game.
Watch the opening story sequence.
Wait until the game transitions into the Great Deku Tree/Navi scene.
The display becomes completely black instead of showing the 3D scene.
Expected behavior
The Great Deku Tree/Navi introduction should render normally, with visible 3D graphics and audio.
Actual behavior
The game displays a completely black screen when the 3D scene begins. Audio is audible, but the scene is not visible.
System specifications
CPU: AMD Ryzen 7 5800X
GPU: NVIDIA GeForce RTX 3070 (8 GB VRAM)
RAM: 32 GB DDR4-3200
Operating system: Windows
Hookshot release: small-vram (November 7, 2026)
Additional information
The main menu and opening cinematic display correctly.
The black screen occurs at the transition into the Great Deku Tree/Navi scene.
I am using the latest release, which includes black-screen and VRAM-related fixes.
Screenshot attached showing the black screen.
I would be happy to provide logs, test builds, or perform additional troubleshooting to help identify
Thanks. This matches #150: the GPU driver loses the device ("device lost") soon after the 3D scene starts, which shows up as a black screen with sound, a freeze, or a driver-crash message. It's being worked on there, so I'm closing this one as a duplicate. Please build with https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater, and if it still happens, attach
hookshot_log.txt(in the game folder, next tohookshot.exe) in #150.