[AMD RX 6700 XT] Rainbow / multicoloured glowing blocks on crystals in Dodongo's Cavern since v2.0.12 (fine on v2.0.11): BC6H/BC5 raw colour attachment fails with -11 #1801
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MagicBeanDev/Hookshot#1801
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Hookshot version
v2.0.13
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Hookshot version
v2.0.13 (also on v2.0.12). It did not happen on v2.0.11, same PC, same save.
What kind of problem
Graphics (wrong-coloured things)
What happened
The glowing crystals on the walls and ceiling of Dodongo's Cavern render as blocky, oversaturated rainbow patches (red, green, blue, magenta, cyan) with a strong glow, and some floor areas glow green/blue. It appears immediately on entering, always in the same places, every time. It does not build up over play time and save/reload doesn't clear it, so it doesn't look like #993. Possibly related to the AMD rendering tracker #1006.
Where in the game
Dodongo's Cavern, 1F (entrance area)
How often
Every time
Graphics card and driver version
AMD Radeon RX 6700 XT (12 GB), Adrenalin [26.10.x] (log: Vulkan driver 0x800161). Same result on 26.8 before updating.
CPU, RAM and operating system
Ryzen 5 5600X, 32 GB RAM, Windows [10/11]
Changes from the defaults
Fullscreen 1920x1080, Windows HDR off. VRAM is far from full (about 1–7 of 11 GB used).
Tried in hookshot_env.txt, one at a time, confirmed in the log that each applied. None changed anything:
Relevant log lines
Every time I enter the cavern, with or without any of the switches above, and on both driver versions:
Repeated many times while in the cavern:
Also each time:
Likely cause
-11 is VK_ERROR_FORMAT_NOT_SUPPORTED. It looks like the GPU-written BC6H (vk 143) and BC5 (vk 141) textures can't be used as raw colour attachments on RDNA2 under AMD's Windows driver, so they are never written and keep garbage memory. Garbage BC6H (HDR) data would explain the blocky, oversaturated rainbow glow on exactly the emissive crystals. v2.0.8 fixed BC storage views on AMD's Windows driver (#1052), so this may be a regression of that path in v2.0.12.
Other software hooked into the game
No
hookshot_log.txt
Attached (latest run, after a driver update and a restart).
Screenshots or video
Attached (two screenshots, Dodongo's Cavern 1F).
Did not bother updating to 2.0.14 Since it did not include any changes that could fix this
Where in the game
Dodongo´s cave
How often
Every time
Graphics card and driver version
Rx 6700XT
CPU, RAM and operating system
Ryzen 5 5600x, 32 GB, Windows 11 Pro
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
Before you send it
Hi! I have the same GPU and made some changes to fix a few issues (I believe these fixes will be included in version 2.0.15). Could you check my fork to see if the same bug still occurs?
https://github.com/lucasmsqt/Hookshot
have the same issue also after few seconds AMD driver crashes
Thanks for the report. Reports of the same problem are now collected in #1006, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1006 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.