feat(menu): Volume slider for the game's sound #1737
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getzabelz wants to merge 2 commits from
feat/audio-volume into main
pull from: feat/audio-volume
merge into: MagicBeanDev:main
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Delete branch "feat/audio-volume"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
What
A Volume row on the Insert menu's Gameplay tab (above Audio output): a slider from Muted to 100% in steps of 5, 100% by default (the game's own level). It applies at once and is kept in
hookshot_options.iniasvolume=. Help line: "Master volume level."How
host/nn_audio.c:au_volume_applyscales the final mix inrender_frame, after the limiter and before the samples become int16, withrx_option(HOS_OPT_VOLUME, 100)read once per 5 ms frame.gpu/vk/vk_api.h:HOS_OPT_VOLUME(44), afterHOS_OPT_DISCORD.gpu/vk/vk_replay.cpp: the option table answers it (clamped 0..100). An id the table does not answer reads as 0, which would silence the game, so the test checks for this line.gpu/vk/vk_menu.{h,cpp}:opts.volume, the row (preset_exempt, not a restart row),tx_volume, and the slider / stop-at-ends lists.readme.md: the options table and a line in the option notes.Tests
tests/test_audio_volume.py(registered inrun_all.pywith--cc gcc): checks the row, the default, the slider flags, the enum and the renderer's answer, and that the call sits after the limiter. It also compiles the realau_volume_gain/au_volume_applyand checks 100% = unchanged, 0% = silence, 50% = 0.25, monotonic steps, and the ramp up and down without overshoot.run_all.pyon Windows: everything passes exceptnup_paths,builder_dlss_update,fpx_stickyandprecompile_compute_guard, which fail the same way on a cleanmainhere (local environment).Looks good. Checked the row (generic ini_key save/load picks up
volume=), HOS_OPT_VOLUME 44 (no id collision), the renderer's answer in vk_replay.cpp, and the mix: applied after the limiter, ramped over the frame, early return at 100%. rx_option is already declared the same way in other host files, and the test is registered in run_all.py.Nit: the help line "Master volume level." is a bit bare compared to the other rows' help text, but fine.
BTW there's a new menu implementation
Heads-up: this conflicts with main now (a lot landed today). Could you merge main into the branch (or rebase) and resolve the conflicts? Thanks!
Closing this: #1270 (merged today) already adds a Volume slider in the new Audio tab, with the same curve (the square of the share) and ramp, plus Mute in background. It also saves as
volume=, so players keep their setting. Thanks for the review!