Castle Town Market (child): walls, ground and house fronts missing with the sky showing through; characters drawn black (v2.0.12) #1699

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opened 2026-11-10 13:47:43 +00:00 by NotRexed · 2 comments
NotRexed commented 2026-11-10 13:47:43 +00:00 (Migrated from github.com)

Reported on Discord (v2.0.12, 2560x1440; GPU not given yet).

What the screenshot shows (child Link in the Market, by day):

  • Large parts of the level geometry aren't drawn: house walls and fronts, the ground and the far end of the street are missing, and the sky shows through where they should be. Only pieces remain: roofs, chimneys, window frames, balconies, flower boxes and the stone railings.
  • The ground under Link is a flat pale colour instead of the cobblestones.
  • Link and the people standing next to him (a guard, a townswoman) are drawn as black silhouettes; Navi and the HUD are fine.

Possibly related: the incomplete 23.3 GB dump hid level geometry elsewhere (Water Temple walls, the Kokiri fairy fountain; stand-ins for its 3 damaged textures came in v2.0.12, #1308). If you see this, please say your .nup's size and whether python nx2/nup.py <file>.nup --verify reports damaged members, plus your GPU and a hookshot_log.txt from the Market. A reproduction on the maintainers' side is being set up.

Reported on Discord (v2.0.12, 2560x1440; GPU not given yet). **What the screenshot shows (child Link in the Market, by day):** - Large parts of the level geometry aren't drawn: house walls and fronts, the ground and the far end of the street are missing, and the sky shows through where they should be. Only pieces remain: roofs, chimneys, window frames, balconies, flower boxes and the stone railings. - The ground under Link is a flat pale colour instead of the cobblestones. - Link and the people standing next to him (a guard, a townswoman) are drawn as black silhouettes; Navi and the HUD are fine. **Possibly related:** the incomplete 23.3 GB dump hid level geometry elsewhere (Water Temple walls, the Kokiri fairy fountain; stand-ins for its 3 damaged textures came in v2.0.12, #1308). If you see this, please say your .nup's size and whether `python nx2/nup.py <file>.nup --verify` reports damaged members, plus your GPU and a hookshot_log.txt from the Market. A reproduction on the maintainers' side is being set up.
NotRexed commented 2026-11-10 14:15:52 +00:00 (Migrated from github.com)

A second v2.0.12 player (RTX 3080 Ti) sees the same Castle Town artifacts, but only for a few seconds on the first visit; then the scene loads fully. That points to draws being left out while their pipelines are still compiling on the first visit, not to a lasting missing-geometry bug. PR #1586 (pipeline warm-up) is being tested against it. If yours never fills in, even after waiting or on a second visit, please say so.

A second v2.0.12 player (RTX 3080 Ti) sees the same Castle Town artifacts, but only for a few seconds on the first visit; then the scene loads fully. That points to draws being left out while their pipelines are still compiling on the first visit, not to a lasting missing-geometry bug. PR #1586 (pipeline warm-up) is being tested against it. If yours never fills in, even after waiting or on a second visit, please say so.
NotRexed commented 2026-11-11 21:23:33 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #1002, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1002 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #1002, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1002 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#1699
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