Build is Taking way to long compared to 2.0.11 #1674

Closed
opened 2026-11-10 13:01:41 +00:00 by Jadie145 · 2 comments
Jadie145 commented 2026-11-10 13:01:41 +00:00 (Migrated from github.com)

Builder version

v2.0.12

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

build: up to 12 compilers at once (one per CPU thread), as the memory allows; HOOKSHOT_JOBS=<n> to change
the compiler: C:\Users\jayde\AppData\Local\HookshotBuilder\versions\v2.0.12\HookshotBuilder\tools\llvm-mingw (no Visual Studio needed)
@@stage read Reading your game files
The Legend of Zelda Ocarina of Time [0400486024DEC000][v131072].nup: 25.62 GB, 2 titles, 1199 dirs, 372587 files
title 0: 0400486024dec000 v65536  exefs 5 files (main 29840183, main.npdm 1828, rtld 10521, sdk 7834834, subsdk0 533397)  romfs 185994 files, 26.23 GB
title 1: 0400486024dec800 v131072  exefs 5 files (main 29953289, main.npdm 1828, rtld 10524, sdk 7833714, subsdk0 533396)  romfs 186583 files, 26.24 GB
extracting title 1 (v131072) to C:\Games\Ocarina Of Time\.game (78 GB free)
  5000 files, 0.7 GB
  10000 files, 1.6 GB
  15000 files, 2.0 GB
  20000 files, 4.2 GB
  25000 files, 5.5 GB
  30000 files, 7.0 GB
  35000 files, 7.0 GB
  40000 files, 7.1 GB
  45000 files, 7.5 GB
  50000 files, 7.9 GB
  55000 files, 8.0 GB
  60000 files, 8.0 GB
  65000 files, 8.1 GB
  70000 files, 8.1 GB
  75000 files, 8.2 GB
  80000 files, 8.3 GB
  85000 files, 8.5 GB
  90000 files, 9.7 GB
  95000 files, 9.8 GB
  100000 files, 10.3 GB
  105000 files, 10.5 GB
  110000 files, 11.2 GB
  115000 files, 11.7 GB
  120000 files, 12.3 GB
  125000 files, 12.8 GB
  130000 files, 13.4 GB
  135000 files, 13.9 GB
  140000 files, 14.6 GB
  145000 files, 15.3 GB
  150000 files, 15.8 GB
  155000 files, 16.4 GB
  160000 files, 17.9 GB
  165000 files, 20.2 GB
  170000 files, 21.4 GB
  175000 files, 25.3 GB
  180000 files, 26.1 GB
  185000 files, 26.3 GB
done: 186588 files written, 26.27 GB
  main: ZBIC -> plain NSO

it's stuck like this for half an hour

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

Windows 11 26H2 , 78GB free on C:

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version v2.0.12 ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text build: up to 12 compilers at once (one per CPU thread), as the memory allows; HOOKSHOT_JOBS=<n> to change the compiler: C:\Users\jayde\AppData\Local\HookshotBuilder\versions\v2.0.12\HookshotBuilder\tools\llvm-mingw (no Visual Studio needed) @@stage read Reading your game files The Legend of Zelda Ocarina of Time [0400486024DEC000][v131072].nup: 25.62 GB, 2 titles, 1199 dirs, 372587 files title 0: 0400486024dec000 v65536 exefs 5 files (main 29840183, main.npdm 1828, rtld 10521, sdk 7834834, subsdk0 533397) romfs 185994 files, 26.23 GB title 1: 0400486024dec800 v131072 exefs 5 files (main 29953289, main.npdm 1828, rtld 10524, sdk 7833714, subsdk0 533396) romfs 186583 files, 26.24 GB extracting title 1 (v131072) to C:\Games\Ocarina Of Time\.game (78 GB free) 5000 files, 0.7 GB 10000 files, 1.6 GB 15000 files, 2.0 GB 20000 files, 4.2 GB 25000 files, 5.5 GB 30000 files, 7.0 GB 35000 files, 7.0 GB 40000 files, 7.1 GB 45000 files, 7.5 GB 50000 files, 7.9 GB 55000 files, 8.0 GB 60000 files, 8.0 GB 65000 files, 8.1 GB 70000 files, 8.1 GB 75000 files, 8.2 GB 80000 files, 8.3 GB 85000 files, 8.5 GB 90000 files, 9.7 GB 95000 files, 9.8 GB 100000 files, 10.3 GB 105000 files, 10.5 GB 110000 files, 11.2 GB 115000 files, 11.7 GB 120000 files, 12.3 GB 125000 files, 12.8 GB 130000 files, 13.4 GB 135000 files, 13.9 GB 140000 files, 14.6 GB 145000 files, 15.3 GB 150000 files, 15.8 GB 155000 files, 16.4 GB 160000 files, 17.9 GB 165000 files, 20.2 GB 170000 files, 21.4 GB 175000 files, 25.3 GB 180000 files, 26.1 GB 185000 files, 26.3 GB done: 186588 files written, 26.27 GB main: ZBIC -> plain NSO it's stuck like this for half an hour ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive Windows 11 26H2 , 78GB free on C: ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
MccallisterJ commented 2026-11-10 17:52:28 +00:00 (Migrated from github.com)

Same Windows 10 current installing to secondary drive with more than 100GB free space.

Same Windows 10 current installing to secondary drive with more than 100GB free space.
NotRexed commented 2026-11-11 21:23:26 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #2505, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2505 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #2505, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2505 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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Reference
MagicBeanDev/Hookshot#1674
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