Frame generation 2x/3x holds the game at 30/20 fps on a 60 Hz display (RTX 2080), 45+ fps with it off #1652
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MagicBeanDev/Hookshot#1652
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Reported on Discord (RTX 2080, 60 Hz display; version not stated, v2.0.11 or v2.0.12).
What happens
So on a 60 Hz display a fixed multiplier paces the game at refresh / multiplier, even when the game could run faster than that. With 2x the player ends up with a lower game rate than with frame generation off.
Expected
A game rate below the display's refresh shouldn't be pulled down to refresh / multiplier. On a 60 Hz display, frame generation Auto should add no frames over 60, and a fixed 2x/3x shouldn't cost game frames.
Related
A hookshot_log.txt from a 60 Hz display with 2x on (its
frame interpolationandpresent intervalslines) would show the pacing.Thanks for the report. Reports of the same problem are now collected in #2510, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2510 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
i noticed the same, when i turned frame gen off the fps actually went up, i also have 60hz 2.1.0