The controller buttons displayed on the sheet music are still the Nintendo Switch (NS) ones. #1622
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MagicBeanDev/Hookshot#1622
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Hookshot version
2.0.12
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Where in the game
the ocarina note buttons displayed on the sheet music
How often
Every time
Graphics card and driver version
NVIDIA GeForce RTX 5070 Ti Laptop GPU 621.14
CPU, RAM and operating system
Intel Core i7-14650HX 32G Win11
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
Before you send it
I have the same problem
also the music sheet just an fyi
Another report from Discord (v2.0.14, French, PS5 controller): the ocarina note prompts on the song staff stay as Switch letters (Y/X/A), while the prompts in the bottom bar show PlayStation icons. So the note glyphs on the staff are probably separate textures, not the button-icon font that host/prompts.c redraws for the controller type.
Also seen on Discord when learning songs with a PlayStation controller: the notes shown for the new song are Switch glyphs.
Tried building from main and it works. The notes on the song staff now show PlayStation icons instead of the Switch letters, and the bottom bar does too. Screenshot attached.
Build: main at commit
fc375e9(includes #1598), Windows 11. Updated pip and installed the prompt packages from nx2/prompt_requirements.txt, including archspec 0.2.7.GPU: AMD RX 9070 XT
Tested: loaded an existing save and learned a song. The prompts follow the PlayStation controller everywhere I checked.
Screenshot:
Thanks for the report. Reports of the same problem are now collected in #2504, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2504 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.