build stop at beginning #1617

Closed
opened 2026-11-10 11:18:25 +00:00 by hanmagic-cloud · 2 comments
hanmagic-cloud commented 2026-11-10 11:18:25 +00:00 (Migrated from github.com)

Builder version

V2.0.12

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

build stop at following status.
build: up to 24 compilers at once (one per CPU thread), as the memory allows; HOOKSHOT_JOBS=<n> to change
the compiler: C:\Users\magic\AppData\Local\HookshotBuilder\versions\v2.0.12\HookshotBuilder\tools\llvm-mingw (no Visual Studio needed)
@@stage read Reading your game files

Visual Studio or Build Tools version, and Windows SDK version

No response

Operating system and free space on the output drive

windows 11; 500G free

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version V2.0.12 ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text build stop at following status. build: up to 24 compilers at once (one per CPU thread), as the memory allows; HOOKSHOT_JOBS=<n> to change the compiler: C:\Users\magic\AppData\Local\HookshotBuilder\versions\v2.0.12\HookshotBuilder\tools\llvm-mingw (no Visual Studio needed) @@stage read Reading your game files ``` ### Visual Studio or Build Tools version, and Windows SDK version _No response_ ### Operating system and free space on the output drive windows 11; 500G free ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
luukvkop commented 2026-11-10 21:06:44 +00:00 (Migrated from github.com)

Same issue here when updating from v2.0.2 to 2.0.14
build: up to 24 compilers at once (one per CPU thread), as the memory allows; HOOKSHOT_JOBS= to change
the compiler: C:\Users\luukv\AppData\Local\HookshotBuilder\versions\v2.0.14\HookshotBuilder\tools\llvm-mingw (no Visual Studio needed)
@@stage read Reading your game files

Hookshot Windows
.nup file
26h2, 740gb free space.
Hookshot is on a different drive, its at "F:\Switch2\Zelda\hookshot.exe". had no issues running the game on 2.0.2

Same issue here when updating from v2.0.2 to 2.0.14 build: up to 24 compilers at once (one per CPU thread), as the memory allows; HOOKSHOT_JOBS=<n> to change the compiler: C:\Users\luukv\AppData\Local\HookshotBuilder\versions\v2.0.14\HookshotBuilder\tools\llvm-mingw (no Visual Studio needed) @@stage read Reading your game files Hookshot Windows .nup file 26h2, 740gb free space. Hookshot is on a different drive, its at "F:\Switch2\Zelda\hookshot.exe". had no issues running the game on 2.0.2
NotRexed commented 2026-11-11 21:23:04 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #2505, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2505 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #2505, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2505 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#1617
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