Unable to proceed past the title screen (AMD) #160
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Having trouble getting past the title screen which runs without stutter.
The game launches fine and I can reach the title screen, but there are a few issues:
AMD Ryzen 7 7840HS, Radeon 780M Graphics
16 GB RAM
Thanks. On AMD please try the newest release (small-vram) first. On an RX 9060 XT (#127), the game got past this point with
RX_VK_OOT_VISUAL=0andRX_VK_NO_FOLLOW=1in ahookshot_env.txtfile next tohookshot.exe, one per line. Please try that, and attachhookshot_log.txtif it's still black.I tried them one by one, but none worked. If I try to load a save, it just stays on a black screen; if I start a new game, it goes to a black screen after the cutscene. I have an RX 6600 (8GB VRAM) and am using the "small VRAM" release.
hookshot_log.txt
Adding the following lines to
hookshot_env.txtin the latest build actually got me past the title screen and into the opening cutscene:However, after Link's nightmare sequence and the title card, the screen goes completely black. The fonts during the intro sequence are still corrupted as well.
I've attached my
hookshot_log.txtfor reference.hookshot_log.txt
Thanks! Hoping for a fix soon!
https://github.com/NotRexed/Hookshot/releases/tag/less-stutter includes the AMD fixes from PR #138 (tested on an RX 9070 XT): with Resolution "Auto", the 3D picture was black on AMD because a dynamic-resolution pass was left out. Depth-compare sampling and NaN haze are fixed too. Please try it and tell me whether the picture is back (a
hookshot_log.txthelps either way).With the build you suggested, the intro cutscene played successfully, and the text was comparatively better, although it was still corrupted and unreadable in places.
However, after the intro cutscene ended, it took around 3–4 minutes for the Deku Tree cutscene to trigger. There were quite a few graphical and shader issues, along with constant stuttering and inconsistent FPS. The game would occasionally run smoothly, but most of the time it was laggy.
I was eventually able to reach actual gameplay, but the stuttering persisted, and Link was moving in slow motion. Screen went black and not responsive when i walked out of the house.
Hopefully, this helps narrow down the issue.
Here is the log!
hookshot_log.txt
EDIT : With the latest version (Intro movie audio sync, laptop GPU fix, and builder UTF-8 fix), the Deku Tree cutscene started much faster. There were fewer graphical glitches, although quite a few were still present.
FPS has improved, but it's still unstable, with frequent stutters. However, the original issue still persists.
Overall, there's definitely some improvement, but still far from being playable.
Thanks for the detailed test. https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater makes Real time the default Game speed (no more slow motion) and fixes blank text on AMD (PR 228). The black screen after leaving the house is likely the device-lost crash in #150; please attach
hookshot_log.txt(in the game folder, next tohookshot.exe) from the new release if it happens again.Thank you! Using the newest build to this date (Also the build mentioned above), the text issues are fixed now. The cutscenes start with a few stutters but play smoothly until the end. However, once the intro sequence finishes, the game crashes before the Deku Tree cutscene begins, so I'm unable to test any further.
Here's the log:
hookshot_log.txt
Also the new launcher takes just the same time as rebuilding the game for update, if anything longer than building the game. The previous launcher built the game in 15~20 minutes to build, the new launcher takes around 40 minutes.
Still the original issue persists that I'm unable to test the gameplay.