Dlss and reno hdr #1487

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opened 2026-11-10 04:48:43 +00:00 by alawigame-tech · 7 comments
alawigame-tech commented 2026-11-10 04:48:43 +00:00 (Migrated from github.com)

The idea

Can you add dlss and reno hdr like
Nx2navi thanks

Anything else

https://github.com/tangerineturtle1/NX2navi

### The idea Can you add dlss and reno hdr like Nx2navi thanks ### Anything else https://github.com/tangerineturtle1/NX2navi
suimuw commented 2026-11-10 05:18:49 +00:00 (Migrated from github.com)

您好!我也有一样的请求,另外,目前游戏自带的帧生成应该也不是dlss的,开启了之后虽然帧数显示的挺高(我的显卡是5070ti),但是在移动视角时总觉得不是很丝滑,而且也不支持g sync显示器,所以我也有两个额外的请求,能否支持dlss帧生成以及对g sync的支持呢,谢谢!

您好!我也有一样的请求,另外,目前游戏自带的帧生成应该也不是dlss的,开启了之后虽然帧数显示的挺高(我的显卡是5070ti),但是在移动视角时总觉得不是很丝滑,而且也不支持g sync显示器,所以我也有两个额外的请求,能否支持dlss帧生成以及对g sync的支持呢,谢谢!
iKillThis commented 2026-11-10 07:12:16 +00:00 (Migrated from github.com)

Yes please DLAA would be huge.

Yes please DLAA would be huge.
SirenBrink commented 2026-11-10 09:25:33 +00:00 (Migrated from github.com)

DLAA and DLSS would be a very welcome additions

DLAA and DLSS would be a very welcome additions
youngdieho-svg commented 2026-11-10 09:40:53 +00:00 (Migrated from github.com)

您好!我也有一样的请求,另外,目前游戏自带的帧生成应该也不是dlss的,开启了之后虽然帧数显示的挺高(我的显卡是5070ti),但是在移动视角时总觉得不是很丝滑,而且也不支持g sync显示器,所以我也有两个额外的请求,能否支持dlss帧生成以及对g sync的支持呢,谢谢!

有一个分支是使用dlss的,我让claude帮我拉下来然后自己编译成功了,现在可以dlss dlaa 甚至装上 reshade 用 dlss5

Image
> 您好!我也有一样的请求,另外,目前游戏自带的帧生成应该也不是dlss的,开启了之后虽然帧数显示的挺高(我的显卡是5070ti),但是在移动视角时总觉得不是很丝滑,而且也不支持g sync显示器,所以我也有两个额外的请求,能否支持dlss帧生成以及对g sync的支持呢,谢谢! 有一个分支是使用dlss的,我让claude帮我拉下来然后自己编译成功了,现在可以dlss dlaa 甚至装上 reshade 用 dlss5 <img width="3840" height="2160" alt="Image" src="https://github.com/user-attachments/assets/19b9ff13-7d13-47ad-a1e7-591e875a679f" />
iKillThis commented 2026-11-10 13:00:00 +00:00 (Migrated from github.com)

您好!我也有一样的请求,另外,目前游戏自带的帧生成应该也不是dlss的,开启了之后虽然帧数显示的挺高(我的显卡是5070ti),但是在移动视角时总觉得不是很丝滑,而且也不支持g sync显示器,所以我也有两个额外的请求,能否支持dlss帧生成以及对g sync的支持呢,谢谢!

有一个分支是使用dlss的,我让claude帮我拉下来然后自己编译成功了,现在可以dlss dlaa 甚至装上 reshade 用 dlss5
Image

Can we merge this Fork ?
DLAA would be so good

> > 您好!我也有一样的请求,另外,目前游戏自带的帧生成应该也不是dlss的,开启了之后虽然帧数显示的挺高(我的显卡是5070ti),但是在移动视角时总觉得不是很丝滑,而且也不支持g sync显示器,所以我也有两个额外的请求,能否支持dlss帧生成以及对g sync的支持呢,谢谢! > > 有一个分支是使用dlss的,我让claude帮我拉下来然后自己编译成功了,现在可以dlss dlaa 甚至装上 reshade 用 dlss5 > <img alt="Image" width="2000" height="1125" src="https://private-user-images.githubusercontent.com/342135041/700743811-19b9ff13-7d13-47ad-a1e7-591e875a679f.jpg?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3OTQzMTU4MTMsIm5iZiI6MTc5NDMxNTUxMywicGF0aCI6Ii8zNDIxMzUwNDEvNzAwNzQzODExLTE5YjlmZjEzLTdkMTMtNDdhZC1hMWU3LTU5MWU4NzVhNjc5Zi5qcGc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYxMTEwJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MTExMFQxMjU4MzNaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1jYTMzN2ZhODBjNzQxOGViYzMwOTBhYjdjMTliNzQ2ZTk5NWI4YjA5NDMzMmZmMDQ4YjQ4ZmVhNzVlMTM4MDk1JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZqcGVnIn0.4JQ2QKbmW-073E69fienLmQOxqFa3FuLNRQLpKiy2Ig"> Can we merge this Fork ? DLAA would be so good
Blaexe commented 2026-11-11 09:42:40 +00:00 (Migrated from github.com)

I tried Hookshot 2.1.0 and NX2navi 0.7.1 on my RTX 5080 / 5800X3D with an LG G6 OLED at 4K/120 Hz.

I prefer Hookshot overall: it runs a little better, looks sharper and has less shimmering. But NX2navi’s RenoDRT HDR looks noticeably better to me.

Would love to see something similar in Hookshot, especially separate brightness controls for the game and UI. Expanded HDR makes white UI elements very bright when using a high peak brightness.

Happy to help test. My Hookshot build has a local HDR compatibility fix applied.

I tried Hookshot 2.1.0 and NX2navi 0.7.1 on my RTX 5080 / 5800X3D with an LG G6 OLED at 4K/120 Hz. I prefer Hookshot overall: it runs a little better, looks sharper and has less shimmering. But NX2navi’s RenoDRT HDR looks noticeably better to me. Would love to see something similar in Hookshot, especially separate brightness controls for the game and UI. Expanded HDR makes white UI elements very bright when using a high peak brightness. Happy to help test. My Hookshot build has a local HDR compatibility fix applied.
NotRexed commented 2026-11-11 21:22:46 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #1007, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1007 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #1007, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1007 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#1487
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