Immediate crash on shader preparation / Infinite black screen on AMD RX 570 4GB (Polaris) #1454

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opened 2026-11-10 03:30:40 +00:00 by kauanbpb76-hue · 3 comments
kauanbpb76-hue commented 2026-11-10 03:30:40 +00:00 (Migrated from github.com)

Hookshot version

2.0.11

What kind of problem

Crash, freeze or black screen

What happened

With the latest update, launching hookshot.exe causes the application to crash/close instantly during the "preparing shaders" stage, before the game even opens. Furthermore, even if the game does launch, it simply won't run; it freezes after the intro and crashes before reaching the actual gameplay.

Where in the game

Watch the introduction.

How often

Every time

Graphics card and driver version

rx 570 4gb 26.5.2

CPU, RAM and operating system

xeon 2650 v3 16gb ddr4 windows 11 26h2

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
hookshot_log.4.txt

Screenshots or video

hookshot_log.txt

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version 2.0.11 ### What kind of problem Crash, freeze or black screen ### What happened With the latest update, launching `hookshot.exe` causes the application to crash/close instantly during the "preparing shaders" stage, before the game even opens. Furthermore, even if the game does launch, it simply won't run; it freezes after the intro and crashes before reaching the actual gameplay. ### Where in the game Watch the introduction. ### How often Every time ### Graphics card and driver version rx 570 4gb 26.5.2 ### CPU, RAM and operating system xeon 2650 v3 16gb ddr4 windows 11 26h2 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34610181/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34610182/hookshot_log.2.txt) [hookshot_log.3.txt](https://github.com/user-attachments/files/34610180/hookshot_log.3.txt) [hookshot_log.4.txt](https://github.com/user-attachments/files/34610183/hookshot_log.4.txt) ### Screenshots or video [hookshot_log.txt](https://github.com/user-attachments/files/34610106/hookshot_log.txt) ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-10 03:49:53 +00:00 (Migrated from github.com)

Thanks. The RX 570 has no mesh shaders; the crash while preparing shaders and the black screen are the fallback problems tracked in #1001, with fixes in the v2.0.12 branch. Closing this as a duplicate; please follow #1001.

Thanks. The RX 570 has no mesh shaders; the crash while preparing shaders and the black screen are the fallback problems tracked in #1001, with fixes in the v2.0.12 branch. Closing this as a duplicate; please follow #1001.
kauanbpb76-hue commented 2026-11-10 04:12:39 +00:00 (Migrated from github.com)

Obrigado. O RX 570 não possui shaders de malha; a falha durante a preparação dos shaders e a tela preta são os problemas de fallback rastreados no #1001, com correções na ramificação v2.0.12. Fechando isso como uma duplicata; siga #1001.

Will it be possible to run it in a future update?

> Obrigado. O RX 570 não possui shaders de malha; a falha durante a preparação dos shaders e a tela preta são os problemas de fallback rastreados no[ #1001](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/1001), com correções na ramificação v2.0.12. Fechando isso como uma duplicata; siga[ #1001](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/1001). Will it be possible to run it in a future update?
kauanbpb76-hue commented 2026-11-10 04:13:34 +00:00 (Migrated from github.com)

Obrigado. O RX 570 não possui shaders de malha; a falha durante a preparação dos shaders e a tela preta são os problemas de fallback rastreados no #1001, com correções na ramificação v2.0.12. Fechando isso como uma duplicata; siga #1001.

and run at at least 30fps?

> Obrigado. O RX 570 não possui shaders de malha; a falha durante a preparação dos shaders e a tela preta são os problemas de fallback rastreados no[ #1001](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/1001), com correções na ramificação v2.0.12. Fechando isso como uma duplicata; siga[ #1001](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/1001). and run at at least 30fps?
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MagicBeanDev/Hookshot#1454
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