Installer completely eats up remaining disk space #1388
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MagicBeanDev/Hookshot#1388
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Builder version
2.0.11
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11 26H2, 196GB free on D:
Before you send it
The build ran out of disk space while unpacking the .nup (errno 28). A build needs room for the whole game (about 26 GB unpacked) in the game folder, plus several GB of temporary build files in %LOCALAPPDATA%\HookshotBuilder, which are deleted once the game is ready (since v2.0.8). Free up space on that drive, or pick a game folder on another drive, then retry. Closing as answered; reopen if it still fails with enough free space.
I have more than enough space and the same thing happens. The HookshotBuilder folder in %LOCALAPPDATA% is only about two gigs large, and is on my C: drive
Reopened, thanks. The 2 GB in %LOCALAPPDATA% is only the builder: unpacking the .nup writes the whole game (about 26 GB) into the game folder you chose, plus a temporary copy while it reads. Which drive is the game folder on, and how much is free there before you start? If it's C:, try a game folder on a drive with 40+ GB free.
The .nup is located in the same directory as the set installation path (D:\Documents\Hookshot). In other words, my D: drive, which has 196 GB of available space.
Thanks, that rules out real free space: the unpack goes to D:\Documents\Hookshot.game and stopped at 12.3 GB with 196 GB free. Could you check D:'s file system (right-click the drive, Properties)? On FAT32, Windows reports a single file over 4 GB as "no space left on the device". If it's FAT32, a game folder on an NTFS drive will work. Passing this on either way.
Both my C: and D: drives are NTFS.
Thanks for the report. Reports of the same problem are now collected in #2505, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2505 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
github-sync referenced this issue2026-11-12 07:27:58 +00:00